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Surviving the Aftermath - Dev Diary #25 - Rebirth DLC

Surviving the Aftermath · Community Announcements · March 16, 2023

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Greetings survivors!



Our third DLC is now available! “Rebirth” offers a new way to literally transform your colony into a post-apocalyptic paradise! Clear the waters and purify the soil with new terraforming discoveries to bring back the once green fields and lush forests. The journey is not without its perils though, as a new threat is on the rise. A mysterious fungal disease called the blight has infected both animals and plants, creating new challenges for the player. But their wild mutations also hold the key to victory!


IMAGE: Surviving the Aftermath: Rebirth

The DLC includes a modular Blight Lab, which allows players to advance in the new “Discoveries” tech tree. This can be used to unlock new buildings and permanent improvements for your fight against the blight, eventually turning the threat into an advantage. Seeing the colony’s grim and hostile beginnings turn into a beautiful and inviting landscape is truly something special.


Terraforming



New terraformers allow players to transform the barren soil and murky waters into a healthy, vibrant environment. These advanced buildings can be discovered via the Blight Lab, which players unlock after completing a special quest. Once built, you can order its workers to plant new soil within the work area, transforming the very earth patch by patch.

The terraformers are fueled by blight samples that you collect from numerous sources during your fight against mutated creatures that seem oddly determined to stop your progress. In addition to striking visuals, terraformed soil offers superior production with fields and water wells in its area.


IMAGE: Terraforming the soil


The Blight



The fungal blight is tainting the very soil and everything living on it. It grows fast, infecting animals and plants alike, centering on blight cores, which infect the soil and cause blighted nests, hives and lair to emerge. You’ll see its effects everywhere from strange-looking fungi to enemies that roam the lands. The blight is not without its merits though, as it can be studied and turned into beneficial discoveries in the blight lab. These blight samples can be collected from multiple sources such as carcasses, blighted trees, deposits and even farmable crops and mutated ranch animals.


Blighted creatures



New blighted enemies are a constant, evolving threat to the colony. They spawn from nests, hives and lairs around the colony. The initial encounters with these creatures should pose little problems, but their dangers become stronger as the colony grows. The largest enemies can infect the colonists with an incurable condition with horrific consequences. These creatures can also appear on the world map and might attack your specialists if you cross their path. So stock up on weapons and build guard towers to protect the colony.


IMAGE: New enemies


New anti-blight buildings



Rebirth has several new buildings which allow the player to fight against the blight and turn the rapidly mutating threat into an advantage. It all starts after unlocking the new Blight Lab by completing a special quest. This modular building grows in size as you unlock new discovery tiers by supplying it with blight samples to study.

Purification Posts clear blighted trees and corpses to extract blight samples from them, but can also clear small pollution patches early in the game. It’s highly polluting, though, so build it on the outskirts of your colony. Its "Exterminators" upgrade allows clearing enemy-spawning nests, hives and lairs for a brief respite from enemy attacks and as an additional source of blight samples. And finally, upgrading your Environmental Station to a new Hazmat Station unlocks the ability to clear the blight cores - the root cause of the infestation.


IMAGE: New buildings


Other Improvements



Scout Towers and Guard Posts have been revamped and are now more efficient than ever before as a stationary line of defense. New attack animations have been added to emphasize their new role. On the world map, some of the early research outpost spots have been turned to regular science locations, allowing easier access to your first science points. Colony has more metal deposits than before and pollution spreads more evenly. Pollution overlay is also now clearer on which areas are affected. Several combat-heavy quests have been pushed back so the player has a better chance of completing them with multiple specialists.


IMAGE: Guard posts shooting at blighted creatures

On the visual side, buildings remove less foliage when placed, creatíng a nicer-looking colony. Various user interface and usability improvements include “Specialist ready” indicator pulsing faster, more visible blocked tile overlay in build mode, reworked soil overlay color with color-blindness in mind and an “exit vehicle” icon for the vehicle UI. Society list also shows all tradable resources instead of just the first five.


IMAGE: Community-created specialist


Community-created specialist



A while ago we asked you to design a new specialist. After considering all your wonderful applications, we ended up with "Gloriosa"! She’s a born-and-raised doomsday prepper who turned scavenger and can be selected as a starting specialist in a new game.

We’re eager to see you turn the inhospitable wasteland into a lush and green paradise!



Surviving the Aftermath: Rebirth is now available both as a part of the Ultimate Colony Edition or separate purchase.



Change Notes



General




Gameplay




Graphics




Balance Adjustments



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