Iron Mandate · Community Announcements · April 08, 2023
Read the original on Steam ↗This is a small update on balancing and control. The single biggest hurdle for this game is definitely the movement system: I've seen a lot of people say the game is fun or interesting but the controls are hard to grasp if not downright bad. So I added a toggle to pick between two modes of Juggernaut control.
Changes:
- Players can pick between two ways of steering the Juggernaut: left/right steering or direction steering
- Rehearsal enemies have less health, Execution enemies have more health
- Seeker weapon deal less damage
- Rail cannon, cannons, volley and bomber weapons deal more damage
- Enemy weapon cooldown is slightly longer
- Fixed an issue where some early levels couldn't be completed when in windowed mode