Explore sprawling unearthly versions of mundane places? Swimming pools and shopping malls and offices and schools stretched out into dreadful empty nightmares? Yes, please, thank you.
-Alice O'Connor, Rock, Paper, Shotgun
The original liminal spaces horror game is almost here.
Get ready to play Anemoiapolis: Chapter 1 in all its fluorescent glory. Take a swim, play some mini-golf, and run for your life. This is a game designed from the ground-up to make you lost.
Are you a lucky beta player? There's a lot more to see.
Featuring:
- Additional levels with dynamic environments
- New wandering mode (disables dialogue, loud noises, and unexpected visitors)
- Updated rendering effects
- Collectibles and exploration rewards
- Gamepad support
Accessibility options:
- Entirely customizable input rebinding
- Camera settings for reduced motion sickness
- Support for almost any controller
- Improved physics and camera motion
As always, make sure to follow on social media for bonus updates:
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Message from the developer:
Anemoiapolis is a labor of love, built during my spare weekends/holidays/evenings. During that time, I've obtained a diploma, a long overdue ADHD diagnosis, and -- perplexingly -- a fresh wedding certificate. So yeah, I can see why it took so dang long.
After the huge response to last year's beta, I knew I had to make this game the best it could be. Instead of rushing out the rest, I focused on adding a bit more depth and replayability.
Finally, chapter 1 is nearing completion and it's freaking me out in a good way. A huge thanks to all the people out there who share my odd fixations.
-Andrew Quist
