- Maybe hopefully possibly fixed all the trees the players could get stuck to? Players who were previously stuck to a tree should be freed again I think? (seemed to work when I tested it, so fingers crossed)
- Made pop-in less noticeable near Santiago's Port.
- Made pop-in less noticeable for Gale’s house.
- Adjusted to placement of the Red Paint Chest to prevent softlock when going up the lift and opening the chest at the same time.
- Fixed players getting softlocked on the death screen when dying while the map is open.
- Maybe hopefully actually prevented the upgrades menu from blocking the final cutscene?
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1.0.3 Patch Notes
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