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Surviving the Aftermath - Shattered Hope DLC - Patch Notes

Surviving the Aftermath · Community Announcements · November 22, 2022

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Greeting survivors!

We have just released our patch for the “Shattered Hope” DLC—including some bigger changes as well. Here we will go through them with some brief explanations as to why they have been made. As usual, the full patch notes can be found at the end of this post.

DIFFICULTY REWORKED

We have gone and reduced the DLC’s overall difficulty in many different ways. If you look at the Hope bar for example, you can see that it looks a bit different than before. The “safe zone” where no negative effects can happen is larger and the Hope levels have been adjusted accordingly. This means there are now bigger and clearer changes between the levels, but also much more time before Hope becomes a serious issue. This allows players to divide their attention to other things, without Hope constantly demanding actions by causing Anguish.

We have also done multiple smaller adjustments to balance the difficulty. For example, the negative impact of disasters and catastrophes has been reduced. Positive Hope effects have been added to accepting survivor groups and when gate combat is won without the bandits breaching the gate. Trauma centers now also offer two patient slots, which should alleviate the situations where many colonists are in anguish at once. The negative event results and the cost of feasts have been slightly tweaked to a more balanced direction as well.


Trauma centers now offer two patient slots instead of one.

HOPE AND HAPPINESS CONNECTED

One major rework ties Hope together with Happiness, which was heavily requested by our players. Previously we had a system where Hope would drop daily with no way to counter the nasty effect. Now, the player can counter this effect and even turn it into a positive, just by keeping the colony happy!

This is easier said than done however, and there is a catch. “Challenge” selected in the pregame determines how much Happiness will affect Hope. With harder difficulties, low Happiness also hits the colony harder. This is one of the ways we hope those players who like a bit of difficulty can still challenge themselves. Connecting Happiness and Hope also gives the players a chance to eventually progress into a situation where hope is less demanding when the colonists feel satisfied in the safety of the colony.


The daily Hope effect is now tied to the difficulty level selected in the pregame.

OTHER CHANGES

One of the smaller adjustments we made was to push the start of the DLC’s questline to appear a little earlier in the game. While this change allows the quest to spawn already at day 29, the random nature of the quests can cause it to be slightly delayed. Always remember to check your side quest status when waiting for a specific one—there can only be one side quest active at any given time!

We also want to encourage our players to use the building overtime feature to overcome the new challenges, which is why we added some lunar dust as a reward to the starter event. This allows the players to start boosting production in buildings right away!


The introduction event now encourages the player to start overtiming buildings with some free lunar dust.

If you want to know more details please refer to our patch notes and feel free to ask questions! Once again we thank all of you for your feedback and hope you’ll enjoy the new and improved experience with Surviving the Aftermath ”Shattered Hope”.

General



Gameplay



Balance Adjustments

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