Ragnorium Status Update
Read the original on Steam ↗So, Summer is coming to an end, and i wanted to write an update on where i have been. I've been thinking about what i want to do next, and it's becoming more evident that i can't continue working on Ragnorium as i previously envisioned.
The primary reason for this shift is that, in the end, life is just too short; i did what i wanted with the game as best as i could, and after early access, i thought that i could cram even more stuff for the fans, but it became evident that my mind wanted to do something else now after all these years. I thought i could get away with an original idea that i gave to the community, but in the end, i met my human limit; doing a game alone of this size is quite challenging.
Initially, i wanted to do just one map, but then i got pretty excited with the world-building and created four more maps, heck i even created over 40 different characters to give context to these worlds. As the player progressed, it became more apparent that the game's scope was just too big for one developer, especially during the electricity phase. Still, despite that, i liked what i created, and i enjoyed the stone age elements of the game best.
The secondary reason is that the design language of the game is outdated, and if i would do Ragnorium 2.0, it would still feel like 1.0 because it is using the underlying game as a base; it would be tough to improve the overall quality.
And thus, to keep my sanity, i have pivoted to something else. Now, if people start reporting bugs on discord, i will most certainly patch those bugs as part of my long-term maintenance support, but there is no guarantee when that will happen exactly.
Stay Strong and stay tuned for that next thing!
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Vitali Kirpu Productions (Steam Developer Profile) is a one-person indie game development shop. I am currently working on Pixel Piracy and IAH: INTERNET WAR.
2023 VITALI KIRPU PRODUCTIONS. All rights reserved.
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