Major Performance Update!
Read the original on Steam ↗So whats new?
-Added Dynamic Resolution
-Added Support for Nvidia DLSS
-Moved some lights from real-time to baked to decrease gpu overhead
- Switched from C# JIT Compiler to IL2CPP, meaning instead of running in the mono VM the game is directly compiled to machine code. Decreasing the size of the game on disk and increasing the performance of the game.
I know most of these features should have been available on launch however with the time it took to get 1.0 out I felt pressured to release it. With any new update comes the potential for more bugs so please report any issues and I will have them fixed ASAP.
More to come soon!
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