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Outcast - Second Contact - Patch 2 released!

Outcast - Second Contact · Community Announcements · December 06, 2017

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Outcast - Second Contact has been updated! This second patch brings fixes to NPC pathfinding and general performance improvements.

You can find the full list of changes below:

Critical Fixes:




Gameplay Fixes:


  • Fixed an issue where Naarn would be missing (also fixed in existing saved games).
  • Fixed an issue where Illot would refuse to talk after being healed and where Shamaaz became stuck trying to heal Illot (also fixed in existing saved games).
  • Fixed an issue where Sadar would not propose to go back to Oru’s Island as intended.
  • Fixed a pathfinding issue which would cause Zoran to become stuck.
  • Fixed an issue where Zine would not go to the crusher.
  • Fixed an issue where Zidar’s friend would not talk when intended.
  • Fixed an issue with Shadi, whom would not play the tune or give back the map as intended.
  • Fixed an issue which would sometimes cause Kuryan to be missing.
  • Fixed an issue where Egar was stuck in water.
  • Fixed an issue where Zidar’s boat would not return to the dock as intended.

    Features/Improvements:


    • Players can now return to Zorkatraz.
    • Added support for multiple auto-saved slots (when slots are available).
    • Added F-Link telepod visualization in full-screen map.
    • Added an option to disable Talan word definitions.
    • Added an option to disable dodge rolls.
    • Added a help screen displaying control mapping.



    HOTFIX : We just updated patch 2 to fix an issue with medikits disappearing from backpack when using one of them under some circumstances.
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