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Mini-Roadmap for the Next Update

Sword Master VR · Community Announcements · September 25, 2016

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Thank you so much for an awesome launch everyone :D It's so amazing to hear so many people saying they have had the time of their life playing this game! Some have gone as far as to say it's the best sword game for the Vive! I I think that's saying a lot haha, but thank you!

On the other hand, people have pointed out some points on the game that need some improvements. You're right, there are some bugs I need to fix that I didn't see before.

Playtesting is really hard with Vive games. I did as much playtesting and beta testing as I could before launch, but the best test of all is really putting the game in players' hands. I learned so much from everyone's feedback after launch!

There are a good handfull of small changes that could really help to fix the problems that are holding this game back.

What I plan to work on for the next update:


Most of these changes are about fixing problems that hold back the game from its potential.

If you want to try out the changes I made so far right now, I will upload the changes as I go in the "untested" branch:
You can play that by going to Sword Master VR in your Steam library. Right-click and select Preferences. Then go to the betas tab and select "untested" from the dropdown list.

Once I get all these changes and test them out to make sure there are no major glitches, I'll push the build to everyone and everyone will automatically download the new update.

Thanks again everyone for helping make my first game on Steam an awesome one!
-Eric
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