Version 1.2: Oculus OpenVR Support & 10 New Shields!
Read the original on Steam ↗Also, I've made some small adjustments to make the game more playable. The movement of the enemies is now more fast paced, and it should be slightly less frustrating to land a good hit on the enemy. Will multiple fast moving enemies, it can be hecktic to watch your back. Luck for you, shields are a powerful defensive tool. Use your shield to guard your blind spots, knock away their shields, push them back when they are getting too close, and explore a whole new area of strategy in Sword Master VR!
Changes & fixes v1.2:
-Novice and expert enemies move faster. Many people have said they move way too slow and that ruins the challenge of the game.
-Knife attacks are now easier to make. The enemy won't be "pushed back" when you get close to him when you are holding a knife.
-Small adjustments to sword swinging detection.
-Fixed the Oculus touch controls to needing to push the buttons instead of just touch them.
-Change the steam store page to clearly state that Oculus Touch with roomscale is now supported.
-Replaced the instructional "click here to start" vive controller with a hand to make it make more sense regardless of what HMD you have.
-Adjusted some of the hitboxes
-Adjusted some of the sword stats
-Shortened recharge health time on expert mode.
-Replaced the texture on the ground that had a soda can pull tab laying there (I thought it was a joke, but it was really there lol)
-Fixed the occasional dropped frames that were happening in some menus.
-Fixed the fading to white twice effect when equipping two swords.
-Fixed bug that now makes enemies stay out of your personal space if you are holding a sword, but if you are holding a knife they will get right up in your face.
-Grip buttons are now an alternative button to select menu items and pickup the sword/shield.
-10 new unlockable player shields! Now each level on expert difficulty will unlock a different new shield!
Happy Holidays Everyone!
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