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TGC:VR Patch 1.10 Notes: Thursday, February 23rd
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Now that we are leaving Early Access, we’ve closed the Beta Branch and released the most performant version of TGCVR to date with this update.
Official Release Update:
•Performance has been significantly improved – High End rigs should now be able to max out TGCVR with little to no hitching at all.
•The leaderboards and ghost ball servers have been wiped. Now’s the time to try to get to the top of the leaderboards!
•Swing speed spikes caused by tracking and framerate issues should now be significantly reduced.
•Fixed all of the text issues on Scoreboards, in the Settings, and in the ProTee Simulator that were present on the Beta Branch.
Known Issues
•Oculus – Steering the golf cart with two active controllers requires both thumbsticks to be rotated at the same time. (investigating a fix)
•Oculus – Reverse in the golf cart rarely works. (investigating a fix)
We will continue to provide some support for critical fixes and minor performance changes over the next couple weeks. However, this will mark the end of feature development though and we look forward to seeing what the future brings.
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This announcement was written and published by the developers/publisher of The Golf Club VR on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.