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v1.1 Summer Update available!

BLUE REVOLVER · Community Announcements · June 22, 2017

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Hi there!

The v1.1 Summer Update is now live and available for play! Included are leaderboards/replays, the BREAK Guide, an experimental weapon mode, balance tweaks and more.

You can read more about the update here: http://bluerevolvergame.com/summer2017/

Summary of changes:


Leaderboards / Replays

  • Replay functionality available. The game will prompt you to save a replay upon finishing a run.
  • Leaderboard functionality available through Steam. You can upload your score to the leaderboards alongside saving a replay.
  • Note that using the "Continue" function will disable replays and leaderboard upload for that run.
  • Note: Due to technical reasons, replay and leaderboard functionality is Windows-only.


Weapon Changes

  • Increased the unfocused damage for both Wide shot types.
  • Increased damage across the board for Variable shot types.
  • Improved the handling for Val Variable shot type.
  • The unfocused player speed is now slightly modified according to the shot type selected. Power shot is unaffected. (Power > Variable > Wide)
  • Val's Hyper Laser is now a powerful single-shot beam with splash damage. Versatile and powerful, but inefficient.
  • Change to scoring mechanics for Defense weapons: Flourish mode activates as soon as the button is pushed, flourish drains slower while defense weapons are active.
  • Cluster Missiles now deal damage more consistently over their area of effect.


Dynamic Difficulty Adjustments (Hyper Mode Only)

  • Upon hitting Rank Level 5, the bar will drain instead of increase, until the player is back at Level 4.
  • The drain rate is affected by the number of lives in stock - less lives, less time in Level 5.
  • Dying at Level 4 or 5 will reduce rank to Level 3.
  • Dying at Level 3 or under will reduce rank to Level 1.


Experimental Weapon Mode

  • Experimental Weapon mode is available! You have no bombs and a weak main gun, but access to 3 new special weapons.
  • Each special weapon can be purchased in the Unlocks menu.
  • Scrap Option - The shotgun-like explosive options from "Experimental Weapon". Excellent screen coverage.
  • Plasma Blade - Val's short-range, fast-firing variant of the Plasma Lancer. Great efficiency.
  • Junk Cannon - Fires streams of sticky, damaging junk data. Massive damage.
  • Ammo refills slowly on its own - collecting score items will also refill it.
  • Game difficulty locked to Hyper mode.
  • Score items are harder to collect.


Break Guide
Break Guide is available in the Extras menu! You can now view a short clip of each break bonus being performed.

The Small Stuff

  • Kiosk mode is now a command-line switch (-kiosk) instead of a gameplay option.
  • Lowered the draw priority of special weapon projectiles. This should lower the number of cases where they are drawn over enemy bullets. ​
  • Fixed a bug where the “bomber” enemy in stage 2 does something very strange when it leaves.
  • Changed the way the main menu is drawn to make it more readable.
  • Added “Stage Clear” text to intermission screen.
  • Fixed a bug with the rank bar on Normal difficulty.
  • Fixed a bug with progress achievements and the free play option.



Summer is for STGs! Enjoy!
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