The v1.1 Summer Update is now live and available for play! Included are leaderboards/replays, the BREAK Guide, an experimental weapon mode, balance tweaks and more.
You can read more about the update here: http://bluerevolvergame.com/summer2017/
Summary of changes:
Leaderboards / Replays
- Replay functionality available. The game will prompt you to save a replay upon finishing a run.
- Leaderboard functionality available through Steam. You can upload your score to the leaderboards alongside saving a replay.
- Note that using the "Continue" function will disable replays and leaderboard upload for that run.
- Note: Due to technical reasons, replay and leaderboard functionality is Windows-only.
Weapon Changes
- Increased the unfocused damage for both Wide shot types.
- Increased damage across the board for Variable shot types.
- Improved the handling for Val Variable shot type.
- The unfocused player speed is now slightly modified according to the shot type selected. Power shot is unaffected. (Power > Variable > Wide)
- Val's Hyper Laser is now a powerful single-shot beam with splash damage. Versatile and powerful, but inefficient.
- Change to scoring mechanics for Defense weapons: Flourish mode activates as soon as the button is pushed, flourish drains slower while defense weapons are active.
- Cluster Missiles now deal damage more consistently over their area of effect.
Dynamic Difficulty Adjustments (Hyper Mode Only)
- Upon hitting Rank Level 5, the bar will drain instead of increase, until the player is back at Level 4.
- The drain rate is affected by the number of lives in stock - less lives, less time in Level 5.
- Dying at Level 4 or 5 will reduce rank to Level 3.
- Dying at Level 3 or under will reduce rank to Level 1.
Experimental Weapon Mode
- Experimental Weapon mode is available! You have no bombs and a weak main gun, but access to 3 new special weapons.
- Each special weapon can be purchased in the Unlocks menu.
- Scrap Option - The shotgun-like explosive options from "Experimental Weapon". Excellent screen coverage.
- Plasma Blade - Val's short-range, fast-firing variant of the Plasma Lancer. Great efficiency.
- Junk Cannon - Fires streams of sticky, damaging junk data. Massive damage.
- Ammo refills slowly on its own - collecting score items will also refill it.
- Game difficulty locked to Hyper mode.
- Score items are harder to collect.
Break Guide
Break Guide is available in the Extras menu! You can now view a short clip of each break bonus being performed.
The Small Stuff
- Kiosk mode is now a command-line switch (-kiosk) instead of a gameplay option.
- Lowered the draw priority of special weapon projectiles. This should lower the number of cases where they are drawn over enemy bullets.
- Fixed a bug where the “bomber” enemy in stage 2 does something very strange when it leaves.
- Changed the way the main menu is drawn to make it more readable.
- Added “Stage Clear” text to intermission screen.
- Fixed a bug with the rank bar on Normal difficulty.
- Fixed a bug with progress achievements and the free play option.
Summer is for STGs! Enjoy!