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Patch notes 2/2/17
Read the original on Steam ↗- Added multisampling anti-aliasing, transparency supersampling anti-aliasing and anisotropic filtering options.
- Implemented analog controls for Xinput-compatible gamepads.
- Improved 60 FPS mode by fixing simulation time progression rate, speed of many effects and object animations, and the movement speed of NPCs and animals. However, some scripted movements during boss battles might still be sped up or broken, so added a workaround where you can press “F1” to enable a temporary 30 FPS lock in 60 FPS mode.
- Replaced the game launcher with a new version with many usability improvements.
- Fixed save game playtime being calculated incorrectly.
A blog with further details of this megapatch will be posted shortly! I'll update these patch notes with the link when it's up.
EDIT: And here's the blog!
http://xseedgames.tumblr.com/post/156725636690/little-kings-story-pc-relaunch-guest-blog
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