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Quality of Life - Update 4

Hammerting · Community Announcements · March 07, 2022

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Dwarves!

A new update is out now which brings completely reworked & remodelled dwarves in full 3D plus a mighty revamp of the Overworld war!



Full patch notes below:

Quality of Life 4 Update - Version 1.2.39.0



Features:


⦿ Completely Remodelled and Reanimated 3D Dwarves!

⦿ Return of the Overworld War!

⦿ Overworld Faction Interactions!

⦿ War on the Mountainhome!

⦿ Lair Enemy Waves Rebalanced!

⦿ Hammer Trap and Spike Trap!

⦿ Rescaled Leveling and Buffed Talents!

⦿ Wrong Tools Equipped Alert!

⦿ Dwarf Greed Scaling!

⦿ Larger Overworld Setting!

⦿ New Knowledges!


Performance:


⦿ Optimized case (some may also say fixed bug) where lair guards would look through the WHOLE MAP to find a place to walk to because SOMEONE had placed doors locking them in. You know who you are.

Tweaks:


⦿ AI!

⦿ UI & GFX!

⦿ Gameplay!

⦿ Overworld!


Bug fixes:


⦿ AI!

⦿ Gameplay!

⦿ Overworld!


Stability improvements:


⦿ Added assert in case another overflow bugs slips through.
⦿ Dwarves now have a max level of 300. This is more than any dwarf should ever reach, but if they do, there's now a limit we can use to base other limits on. Trust me, it makes sense.
⦿ Ensured in various places that the coin carried does not surpass the coin carry capacity, or handle it if it somehow does.
⦿ Ensured that XP can't overflow and that negative XP can't be awarded.
⦿ Fixed Overworld related hauling crash.
⦿ Fixed a case where Overworld locations wouldn't clear out their inventory properly.
⦿ Fixed a few cleanup issues with the Vigilance multi-dwarf-move order that could cause crashes and other bad behavior.
⦿ Fixed crash that could occur during idle/falling if the creature had no valid action.
⦿ Fixed crash that could occur when an Overworld location culled some of its items.
⦿ Fixed crash that could occur when an item marked for autosell suddenly didn't find a valid location to sell to.
⦿ Fixed crash when an Overworld faction tried to check its relationship status to a non-Overworld faction. It's complicated.
⦿ Fixed crash when trying to clean up Overworld location items.
⦿ Fixed memory overwrite for animations with too many events. (Dang artists, aren't two events enough!?)
⦿ If you give a Tear Down order, and then that thing gets destroyed for another reason, the Tear Down order would not be cancelled. This could cause any entity in the game to be destroyed at some random point in the future. This was very bad.
⦿ Improved assert message for a specific crash.
⦿ Improved detection of corrupt save games.



See you down in the depths...

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