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Version 47 Hotfix

Dredgers · Community Announcements · January 25, 2022

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Greetings again Dredgers!
Some of these changes already rolled out yesterday, some will have rolled out by the time this has been posted!

EXP


Unfortunately the green EXP changes did not go down well, as it seems my play tests didn't quite give me correct info (since I habitually play human, I was getting more blue EXP). Also coupled with people's concerns about it introducing heavy RNG to levelling, I decided to revert the blue EXP change. However, you'll now need more blue and green EXP to level up. As compensation, you now get 2 skill points per level (Gloomp gets 3) so you should still be able to go through classes at the same speed as before!

Archery


Something I didn't have time for last patch, but Archery critical rolls now scale of INT instead of DEX. This make crits something you actually spec into, rather than a weird barely interacted with source of damage. As a result, face guard and spectacles were changed, along with headshot and perfect aim.

Critical hits in general now also work on the base damage of the weapon rather than a flat amount.
Having 10 DEX and 10 INT, gives you a 50% chance for +200% weapon damage (20)
Having 10 DEX and 20 INT gives you two 50% chances for +200% weapon damage each (20 x 2)
Having 20 DEX and 10 INT gives you a 25% chance for +200% weapon damage (40)
This is the same for melee attacks, just using DEX instead of INT.

Weapon Speed


You can now swing weapons up to 4x faster, assuming you have enough STR or DEX. For melee weapons, you need 3x STR in DEX for max swing speed. For bows you need 3x (DEX+INT) in STR for max shoot speed (due to INT being part of crit now).

Crafting


Crafting has been changed to DEX+INT instead of DEX&INT. So you won't need to dip into both stats if you don't want to. Hunger cost and the ability to give prefixes was removed from Food, Herbalist items and Keys. Hunger cost base is now 5 per material, capped at 50 (still gets reduced by STR+SPD+ENG).

Changelog:


As per usual, changelog is just a compilation of my #dev_logs on the discord, so it will not contain every single change unfortunately, but most of the major ones at least:


That should be it for the moment, sorry for the issues caused by the previous update!
Hopefully next time you hear from me, I'll have a new boss battle for you to tackle :D
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