Added a new mechanic — Custom Battles!
Now you can play your own game, with your own set of rules!
Navigate through the main menu, create your own phases and make yourself a good challenge.
Gameplay improvements
- Spell rebalance:
- - Lightning spell ball damage clamped from 0 to 100. Before an update player could destroy all hands with this subability. Main damage from lightning is untouched.
- - Healing spell effect is twice weaker now for all phases before 5 (excluding).
- - Healing spell cooldown decreased from 10 to 8.
- - Healing spell lifetime was decreased from 10 to 5.
- - Lightning spell ball damage clamped from 0 to 100. Before an update player could destroy all hands with this subability. Main damage from lightning is untouched.
- Mana regeneration pickup drop rate was increased.
- Fire hands (including prisms) damage now doubled. Live with this.
- Yellow hand's damage check hitbox and actual projectile sync is reworked. Now, the time for actual-damage-hitbox to cross the island is like 0.9 to 1.3 seconds, which is pretty slow. Previous behaviour caused players to die before they even realise a hand made a shot. Also, the particle projectile is for a moment faster than an actual damage. Made to give some players a chance to react or see the danger.
- Yellow hands damage hitbox decreased from 500 to 300.
Bugfixes
- Fixed an issue when ultimate spell casting in and out was affected by slowness from ice beams, which caused the scepter to appear before the guns are actually removed.
- Fixed an issue which caused Infinity Hand on ultrahardcore mode to destroy all platforms on Phase
- Additionaly, hands on Phase 8 and 9 were reworked as well to prevent this behaviour or make it more unfrequent.
- Fixed an issue when spellcombo achievement could be given for just using one barrage spell.
- Fixed an issue when hands on Phases 8 and 9 could become disabled, which caused players to not be able to pass those phases at all.
- Fixed an issue when player could fall from the island and remain alive, which caused an endless pain of falling through space and time.
Have fun and Merry Christmas