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Update 1.41

Rogue Fable III · Community Announcements · November 27, 2021

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Hello everyone!

After nearly 3 years of development this is it, the final major update! Its been quite the journey and I'd like to thank everyone who has followed the game throughout its long and sometimes chaotic development. I can't fully express how much all of your continued feedback, support and just general enthusiasm has meant to me all these years. So thank you!

I'll be hitting the final release button sometime in mid to late December at the start of the Steam Winter sales. Until then I'm going to be devoting my time to getting every last bug squashed and whatever final pieces of balance, polish or content I can fit in. I was planning adding achievements for this update but other things ended up taking more time than expected and I'd like a good month or so to just really focus on getting the game completely debugged before release.

I will be continuing with the occasional update post release, especially getting any bugs that slip through or are reported later. Likely some additional bits of content, balance and polish as well, whatever seems appropriate. After that though, I'm eager to move onto the next project. Maybe a bit of a break in between as well, its been awhile since I had one of those :P. Anyways onto the update!

GAME RECORDS:


This was the bulk of the update which ate up the most time. For some reason I find UI and menu stuff always takes a lot of fiddling and tweaking time despite the actual coding being pretty straight forward.


CONTENT:




BALANCE:


After some discussion, testing, and watching Random595 clear most of the game with just E and Fire Balling the nearest enemies, Fire Ball has had its damage and range reduced. I think this talent is an interesting balance case study in that it wasn't really overpowered so much that its just so generally usable. It makes the rest of the Fire-Mages kit unnecessary since Fire-Ball seems to just work in all situations.

Playing with the reduced range and damage it still felt very useful but I definitely felt the need to use the other parts of the kit. Feedback here is also appreciated.

In other balance news, Dragon Scale Armor and Shields have had their resistance raised (best in game now). Given their rarity, late game spawning and high encumbrance these items didn't really feel like the 'super' equipment they are meant to be.

Also added a 'Blood Lust' intrinsic to the Vampire race which temporarily raises melee, range and magic power after consuming blood similar to the old berserk talent. Vampires will also use the character level for talent requirements mechanic similar to mummy.

MISC:




BUGS AND CRASHES:




That's it for now. Expect a lot of little hot fixes and small updates in the next few weeks as I try to wrestle this thing into some semblance of 'stable'. Also any final feedback or suggestions especially with anything introduced recently is much appreciated.

HOT FIXES:


Hot-Fix 1.41.1


Hot-Fix 1.41.2


Hot-Fix 1.41.3
If anyone can catch a screenshot or just a detailed description of the case in which Yendor does not generate his portal on death it would be much appreciated. I've been devoting hours to this every few days for the past month and still can't get it to occur. It has been reported multiple times though, including just recently so really want to get this fixed.


Hot-Fix 1.41.4


Hot-Fix 1.41.5
Added first set of achievements, mostly from suggestions on Discord. Will be doing some more debugging for the next few days, but hoping to still add some more before launch.

Hot-Fix 1.41.6


Hot-Fix 1.41.7


Hot-Fix 1.41.8
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