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EverStopped, the last run.

EverStopped · Community Announcements · November 06, 2021

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Now it's time to reveal the last major update of the game! The changelog will be long! This is currently the last update planned, I still plan to add some skins, some obstacles and adjust some details but nothing will restructure the game as much as this update!

Taking over the project this time I decided to re-code the whole base of the game to make it more performant, stable (goodbye to the double reload bug) and consistent in its functioning. The game had never received any new events since the launch and this update adds 4!

New events:





Changes to the events





Events add a lot of diversity to the gameplay, especially now that there are 2x as many. But to refresh the non-event gameplay, I added 2 new obstacles!



The tarp here, one of the new obstacles does not represent a direct danger but obscures your vision of the obstacles to follow. Pulling on the tarp temporarily moves it but causes you to lose your current combo.
The second added obstacle is a carbon door on the left that parallels the door on the right, I'll let you discover it in game.

Important changes!




Other changes:


Here is a list of other changes you can find on the update:




Fixed bugs:


-Fixed and optimized billboard generation.
-The general could cut himself.
-HUDs could overlap on the menu.
-Posters are random again on obstacles.
-Gatling animations are fixed.
-In very rare cases, the reload was done twice.
-The gatling could shoot before exiting and did not disappear.
-Support of Cyrillic characters.
-In some circumstances shooting a laser did not destroy the light.


Optimizations:


-New skin system.
-Removed static lighting code.
-Optimization of the animations code.
-Various optimizations in the code.
-Code cleaning.
-Optimization of the generation of posters (less heavy and much more detailed!)
-Optimization of the skins textures.
-RGB skin colors have been improved.
-The weight of the game has been reduced by half again after many optimizations.


That's it for this very big update!
I hope that all this work will give a new youth to EverStopped!

On your mats!
Max
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