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Fantasy General II - v1.02.12853 Update
Read the original on Steam ↗You can find the list of changes below. Please let us know what you think.
Change History: v01.02.12853 – 25th February 2021
• Evolution DLC added!
• New Hero - Added a new version of Falirson as a Hunter Hero playable in both Invasion and Onslaught campaigns
• Units - Major Lizardfolk unit rebalancing; most notably: Can only hide in Swamp and Deep Water (not Rivers and Shallow Water)
• Units - Lizard Hunters are now Stealthy (invisible in all terrain) and deal more ambush damage. Beware! • Units - Wyverns changed to a squad instead of a single unit.
• Units - Empire Aflame and Invasion Lizards have access to new Lizardfolk Units
• Theme - The new Archipelago environment now available for Skirmish maps
• Balancing - Shop-acquired supply is no longer included when calculating AI budget when "AI scaling ON".
• AI - Ai now better pursues locations of interest, not constantly switching their target; several groups split up to cover more ground
• AI - Retreating units do not retreat for more than 3 movement points; the player's units do not retreat into enemy units
• Score - Added and fixed some unit special mentions displayed on completing a campaign.
• UI - A units path preview has an outline, making it better visible on snow
• Bugfix - Heroes from upgrade trees (Thanes, Generals) can now be trained via Training Grounds.
• Bugfix - Changing your damage type (via magic/artefacts) is now correctly displayed in the UI
• Bugfix - Player now keeps artefacts of units they charmed when ending a mission
• Bugfix - Fixed the promotion "Siege Engineer" not working with the Winged Maidens Jump
• Bugfix - Fixed an issue with Teambuffs that would sometimes vanish/duplicate when saving/loading the game
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