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ARID has launched! ( Update 2 "Moon Valley" now available)

Arid · Community Announcements · June 29, 2021

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Hi Survivors!

We are excited to announce that Arid will leave the Early Access, today! It's crazy to think how much the game evolved since the demo/prototype from 16 weeks ago!

As a team of students, we would have never been able to improve the project this much during the last month without your help! We tried to implement as much feedback as possible for this update, along with some extra suggested features, but for us is never enough!
So again, thank you! You have been amazing and we are really honoured of having shared this experience with all of you.

If you enjoy this newest update, don't forget to let us know and leave us a review! We are always open to talk and available for any type of question.

Let's move to the update that comes with this 1.0.0 Release!

BE AWARE: AS WE ANNOUNCED PREVIOUSLY, OLD SAVES WILL BE INVALIDATED. IF YOU WANT TO KEEP PLAYING WITH OLDER SAVES, USE THE LEGACY BRANCH.


▶ Watch on YouTube



Update 2: Moon Valley




Moon Valley Area:


Explore a new large mining area of the Atacama, scavenge the abandoned Saltpeter Plant, discover the events behind Santa Loressa and reach the ending of this campaign.

If you prefer to play in sandbox, disable the quest system and explore freely! This last map might be closer to the crash site that you might think...


Metalforging and High Quality Tools:


We added an higher tier of tools, that can be crafted only at a specific crafting bench. While their uses is numbered, the energy cost is minimal and the bonus reward in crafting is often doubled.

New threats:


Without spoiling too much, we added some threats to both day and night. We are not sure which ones are more terrifying!

Other Features


Voice Acting:


We loved collaborating with Samantha Slade for voicing our main character, so.. we added more! There are now more than 100 new voice lines added to the entire game. A good reason to forgive us for wiping clean your saves and enjoy the game with amazing voice acting!

Hardcore UI:


Far from the eyes, far from the heart... but not really! You can now hide the Sun Exposure and rely exclusively on the sounds (and the character complaints)!

UI Rework (Part 2):


Not as large as Part 1, but we managed to iterate on the UI that were still left behind, such as the saving screen, death screen and the repair interface.

Achievements:


Another reason to start a new playthrough of the game! With achievements linked to the progression, some linked to the exploration and few for completionists, there should be a little bit for everyone!

More bug fixing and balance changes!



Special Thanks to the Community!


You joked about it, we added it! You can now find a viscacha in each of the maps, along with a new shishkebab recipe! No killing allowed!


Chilean players might also notice some additional easter eggs in the Mining Town...


What now?


We will keep monitoring for any eventual issue that might pop up, so keep giving us feedback! You can get in contact trough the Steam Forum, our Discord or the in-game Feedback report.
We might take 2-3 days off to focus on our final exams (the game is not enough to pass the year!), but we are still here nonetheless.

Follow the game, more news will be shared soon!


Update 2: Release Notes



Patch Notes



Gameplay



CHANGES

FIXES

Audio



CHANGES

FIXES

User Interface



CHANGES
FIXES

Thanks for taking the time to read the patch notes! See you with the next update. You rock!
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