
Update 0.16 is here! This patch brings a myriad of bug fixes and environmental improvements. Check out the full patch notes below:
Gameplay
- Fixed an issue that prevented players from picking up consumables after dying.
- Fixed an issue that caused consumables to activate even when dead.
- Fixed an issue where the Payload would continue moving with the presence of a dead Drifter.
Characters
- Made various improvements to improve the consistency of locking on to enemies.
- [GoGo] Fixed various issues causing inconsistency when attaching to targets with GoGo’s Bi-Tether (main weapon).
- [GoGo] Fixed an issue that caused GoGo’s Medical Zone (ult ability) to persist visually after GoGo had been killed.
- [Halley] Increased the duration of the Void ‘Roid (E ability) effect to 5 seconds.
- [Halley] Fixed an issue that allowed Halley to fire both his Orbital Strike (Q ability) and Void ‘Roid (E ability) simultaneously.
- [Sumo] Added damage range falloff to Sumo’s Dozer (main weapon).
- [Ziggy] Fixed an issue that prevented Ziggy’s Crop Duster (E ability) from increasing in damage after buying the appropriate upgrades.
UI / UX
- Implemented various visual improvements to the Store main menu page.
Art
- Fixed an issue that caused sprays to apply twice when used.
- Made various visual improvements to the environment in VaporRedux.