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v 1.36 Attacking enemies and starting resources

Empires in Ruins · Community Announcements · September 27, 2021

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Hi all!

I've got some new feedback, I did some brainstorming, and here's how I addressed it.

Some of you complained that they do struggle with enemies attacking the towers. Now this is a quite fundamental feature of EiR, designed to be different by classic Tower Defense in such a way that you can't just build tower and wait, but you need to be active in maintaining them and adapting your techniques.

I though, though, that if some of you would like it different, why not? Now in Game Settings there's an option (only available when not in battle obviously) to deactivate the enemies AI attack capability. Special abilities will still work though, including the Brute ability to damage towers, but you shan't fear anymore the standard units to attack and damage your towers. This will make maps a lot easier, and it will reduce the score to 65% of the max score, so that leaderboards still stay consistent, but we hope you like the option!

I also increased the bonus given in starting battle gold by the province from which you attack (and fixed a bug that prevented the updated value to be visualized at battle start). You now receive +1% for each 10 units of gold production of the attacking province. (before it was +1% each 50 units). Keep in mind that if the province is using the resources to build, it will not provide any bonus in that case.

v1.36


Cheers!
Dr.H



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