Read the original on Steam ↗Den Of Thieves present the Sir, You Are Being Hunted 1.5.1 patch. Come and watch us play on the livestream! STREAM STARTING 2030UK / 2130 CET!
Sir, You Are Being Hunted: Classic Edition 1.5.1 Patch Notes
Changes
Mac: Upgraded Engine to Unity 2021.1.20f1 (was Unity 2021.1.18f1).
Linux: Upgraded Engine to Unity 2021.1.20f1 (was Unity 2021.1.18f1).
Linux: Fixed an issue where the "the experiment has gone terribly wrong" cutscene had its video freeze.
Replaced some of the music tracks (approximately 15 minutes of audio) with lossless copies (was MP3): the affected tracks are "Azzent", "LPR Zonal III" and "In Deep Lanes". Increased compression quality for all other tracks. Special thanks to Forces of Good for supplying these high-quality copies!
Changed the FPS limit launch parameter ("-fpslimit xxx") to now also accept "fpslimit xxx" (without the "-") because some players were getting confused.
Changed the intro scene (the "Big Robot" logo) to now render at a locked 30 fps.
Added new text/warning messages when a player presses the "Bandage" button (default "H") without having any bandages in their inventory; or when the player pressed the "Map" button (default "M") without having a map in the inventory.
Improved handling of the "Toggle UI" button: when pressed, the crosshair and world-space UI will now be disabled, and the UI will now automatically be re-enabled when the player dies.
Fixes
Fixed a bug that caused the "blood" overlay to not render correctly.
Fixed a bug where the starting items would dissapear from the inventory.
Fixed a bug where Hunter Robots would spawn on top of each other.
Fixed a bug that caused some foliage models to not spawn correctly.
Fixed a bug where the ending cutscene would not work correctly the second time it was triggered (playing through the game twice in one play session).
Fixed a bug where Mr Walters would not say his lines on repeat playthroughs.
Fixed a bug that caused Bot Indicators to display at the wrong (much too large) size.
Fixed a bug where the Strange Device would continue to animate (and make sound) when the game is paused.
Fixed a bug where the display on the Strange Device did not look as was intended.
Fixed a bug where a church model would be invisible but the collision was still active.
Fixed a bug where the binoculars would remain active after you deleted the item: binoculars will now automatically be disabled when you open the inventory (or any other menu).
Fixed a bug that would cause music to not be played.
Fixed a bug where the Poacher's corpse would yeet itself when being killed.