Post-launch plans and updates
Read the original on Steam ↗-Yesterday was pure hell as we discovered a whole bunch of game breaking bugs an hour before release (it was suppose to come out in the morning) and I spent all day about to pull my hair out trying to fix them. You'll notice that the game quits when you die or quit during gameplay. This was a last minute change I had to make to eliminate the bugs and will not remain this way forever. I'm still working towards the cause of the issues. Once that's sorted out you'll be able to exit to the main menu.
-There was also a very tricky bug with the AI wandering the house, walking through doors and opening doors that shouldn't been opened. This should be fixed in the latest update,
-Tape Master achievement should be fixed
-I'll continue monitoring and fixing bugs as they pop up, just let me know in the forum. A video of it happening is always appreciated.
Now that that's out of the way, I lets get to post launch content:
1. First person mode - I would like to add a first person mode so the game is more accessible to players who have trouble with tank controls. It's actually a bit more complicated than it sounds because some of the cutscene code has to be modified and that sort of thing. My goal is to have it ready by Halloween.
2. Post game content - You thought that was the ending? Think again. I had originally intended a post game scene which had to be scraped for the game to hit release date. It is still coming, so hold onto your save file. You'll have to beat the boss again to see it but it will blow your mind.
3. The soundtrack - It's coming as soon as possible!
That's it for now. Thank you for choosing Puppet Combo.
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