It's been awhile but we just launched our newest patch! This will bring the game up to date with the Switch version and will add two new languages (French and German), a few tweaks and a lot more overall polish to the game.
We're planning one more patch, which we're hoping to release within a couple of weeks. It will primarily contain Spanish localization but probably a few more fixes as well.
Here's our quite long changelog for today's patch.
2020/10/28 - changeset 7233
General
- Added German and French translations
- Added a setting that lets the player enable the use of directional inputs for casting magic
- Added a notification toggle setting for the players total death count
- Icon for the Magic Staff location is no longer displayed on the map
- Updated multiple rooms in Ancient Catacombs and the Macic Staff’s location
- Added a chicken
- Small fixes to the the Swedish translation
- Added more electricity in Tower
- Credits for Kickstarter backers are now displayed in alphabetical order
Fixes
- Fixed scenarios where the player could venture into areas before they had retrieved the required items for those areas
- Cleaned up visual errors in the background and environment
- Re-balanced level design
- Made it more clear that certain areas require specific items to be accessed
- Made the inventory more intuitive and easier to navigate
- Made player abilities more consistent and easy to use
- Brightness settings are now updated to not impact gameplay and to be easier to understand
- Cutscenes should no longer be repeated after you've seen them once
- Certain letters in text should no longer be offset
- Enemies should no longer teleport upon entering rooms
- Enemies hitboxes should now better register getting hit
- Abilities are now more consistent across all boss fights
- Fixed issues related to respawning with the "quick respawn" option enabled
- Fixed bug where a "popping" noise would play after a new scene is loaded
- Fixed issues with NPCs triggering the wrong dialogue
- Fixed issue where the "Ready To Rumble" achievement wouldn't trigger
- Zoe should no longer get stuck in her dash animation
- Fixed issue with darkness not being properly set upon respawn
- Fixed enemies graphical layer issues
- Getting off ladders now keeps the direction you were facing
- Warping no longer triggers death count popup
- Fixed collision errors in multiple areas
- Fixed graphical alignments for boss doors
- Fixed cutscene error at the end of the spirit flame event
- Fixed so area font now properly supports all special characters
- Block no longer keeps sliding if you save while pushing it
- Taking damage no longer prevents your attacks from registering as hits
- Settings now display their correct values upon first startup of the game
- Fixed styling errors in multiple areas
- Fixed bug where Ghost wouldn’t ask you to race
- Fixed multiple cutscenes where enemies wouldn’t move during camera transitions
If anything is unclear or not working as intended, please let us know :) Thanks everyone for playing!
All the best,
Elden Pixels