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Risen 3: Titan Lords: The graphical fidelity has Risen
Read the original on Steam ↗- Improved texture resolution for items, objects, foliage, terrain, particle effects, characters, monsters and other in-game models.
- Improved draw distance & viewing ranges
- Larger caches leading to smoother frame-rates & less LOD streaming
- The introduction of new state of the art post-process effects such as bokeh depth of field and HDR bloom
- Addition of a new physically based, more visually realistic cloud rendering technique that adds even more spectacular skies and sunsets to the dynamic day-night cycles.
For those of you yet to own Risen 3: Titan Lords, fear not: if you're running on a 64-bit OS then you'll automatically receive the 64-bit version of the game upon purchase. Due to the fact that the above improvements are only possible through the extra bandwidth switching to 64-bit affords us, those of you running on a 32-bit OS & purchasing the game will receive the original 32-bit version, which will of course update automatically should you ever move to a 64-bit OS at a future point.
In addition any DLCs that you have previously purchased (or may purchase in future) will obviously also function in the 64-bit version and all save games & previously obtained Steam achievements will also transfer from the 32-bit version to 64-bit version.
All the best!
The Risen 3: Titan Lords Team
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This announcement was written and published by the developers/publisher of Risen 3 - Titan Lords on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.