Patch #2 is here and bringing you lots of small improvements. We've reworked our controller scripts so hopefully they should work better now. Here's the changelog:
2020/07/08 - changeset 6973
General
- Implemented new animation for Demon enemy making it easier to see when you can attack them
- Screenshake now triggers properly during lowering water cutscene at Rose Altar and bossfight in Sylvan Temple
- Boss-jingle now plays as intended in Gloomy Cellar
- Cohen will now always say his introduction dialogue the first time you talk to him
- World spawned bubbles can no longer spawn inside of Zoe
- Wall and ceiling spikes now damages Zoe even if she has her shield ability active
- Assist mode will no longer spawn you in Vampire rooms
- Updated DisBlock graphics in Gloomy Cellar
- After defeating Sir Pent, Zoe is invulnerable to prevent her from dying on the spikes after defeating the boss
- Trapper projectiles glow now fades out upon impact
- Demon glow now fades out upon death
- Keydoors glow now fades out when opened
- Torches interaction prompts are lowered to make it more clear what you're interacting with
- Updated Torne's animations
- Rovio now plays take damage sound when they are attacked
- Bats glow now fades out upon death
- You can no longer enter dungeon doors while standing on a bubble
- Sander projectile now breaks on camera transition
- Pacifist Mode rose UI now fades out with the rest of the UI
- Zoe's staff now changes color depending on which magic you have equipped
- Boss items no longer triggers doors when in Pacifist Mode
- Entering doors now feels more consistent even when jumping into them
- Information popup now appears above the black fadeout
- Entering and exiting the Pacifist Mode select screen now plays a sound effect
- Cleaned up graphical errors in multiple levels
- Remapping should now work better for more controller types
Bug Fixes
- Alferd is now properly aligned with the chest
- Sander no longer lifts off the ground when attacking
- Bombwall in Central Alwa now explodes in the correct order
- Barrels no longer play landing sounds after being destroyed
- Guardian no longer plays burn sound if they've been defeated
- Music no longer clips or jumps when transitioning from intro to loop
- Health pickup lo longer falls through cloud tiles
- Zoe sprite no longer shakes in the elevator between Town of Westwood and Castle Gardens
- Skeleton no longer collides with Rovio
- Fixed bug where you couldn't rebind controller inputs
- Pausing the game for a long time no longer causes it to freeze or crash
- Vicar bridge event will no longer trigger twice after returning
- Book cutscenes now shows the Items tab being selected instead of Map
- Block no longer breaks during screen transitions if the player is on top of it
- Player color now stays the same when picking up boss items
- In the bridge Vicar cutscene, Zoe no longer overlaps the boxes
- Demon door sound effects are no longer delayed
- Town doors animations now look correct
- Picking up boss items while on a bubble no longer causes the animation to play in the air
- Mire Chimney no longer plays a door sound
- Tiny altar cutscene in Valley now moves the parallax correctly
- Health Pickup sprites are no longer cut off
- Fadeout in the defeating Vicar cutscene no longer flashes
- Spikeblock no longer breaks when passing Valo, Inhaler and Torne
- Protector can no longer damage you after they’ve been defeated
Thanks everyone for playing!
All the best,
Elden Pixels