List of changes:
-Land mines can now be detonated with a shot.
-Now characters up to level 15 will not be able to take part in the PvP event. We still recommend participating in this event only after reaching level 25 and above and with good equipment.
-Reduced chances of breaking weapons and armor.
-Now all armor has a unique amount of durability, depending on its rarity and characteristics. Previously, there was 100 durability for any equipment.
-A restriction of the B-24 energy item lifetime has been introduced on the PvP, now the player who picks it up must pass the item in 3 minutes, otherwise, the item will lose charge and disappear.
-All raid bosses now have a new bar of health value, which will always be displayed in the raid dungeon.
-Character healing values are now summed up every second and will no longer be displayed as many zeros
-Improved display of various types of damage when attacking enemies.
-Fixed errors that occurred when using and switching between different types of ammo.
-The description of the awards and ratings in the PvP event window is now more informative.
-Fixed a bug when one of the reward cells was missing for capturing control points in Kimary.
-Soldiers in the Сrater are now dressed in the equipment of various colors.
-A new quest in Kimary has been added to NPC Inga, which becomes available after helping with water cleaning.
-Now, for completing various main and side quests, several energy shields will be added as a reward.
-Now the positive effects of drugs will display the icon of the used drug in the line of buffs.
-Fixed a bug with a safe in the quest “Evidence of guilt” in Kimary.
-Fixed various localization errors.
Balance changes:
- The “Adrenaline rush” perk has been redesigned, we don’t want to move away from the original idea and meaning of this ability, a quick increase in speed should allow players to reduce the distance or move away from danger, but in their first revision, this ability was used only as a way to run faster, after some nerfs it became useless.
We reworked the ability, returning it to its original meaning, now when you take the first damage, all damage taken within 5 seconds will be reduced by 40%, and running speed increased by 25%, the ability recovery time is 25 seconds. This will allow players to withdraw from the battle when suddenly taking damage, or reduce the distance if necessary.
- The “Charging” perk has been redesigned - we have changed the balance of healing from electrification and now, when the character is depleted of damage from electrification points (alive and dead enemies who have received electricity damage), the character will restore 25% of these points as health.
Other changes:
-Creating common batteries requires 15% less resources.
-In view of the serious facilitation of obtaining rare Details for crafting from new chests, the cost of selling all such parts to merchants was reduced.
The total cost of crafting the best items from Details was increased by the equivalent of lowering the cost of selling parts.
-SVD: damage increased from 220 to 240, craft is slightly complicated.
-Desert Eagle: slightly complicated crafting.
- All Shotguns maximum durability increased to 150.
- All Pistols damage increased by 30%.
- All Shotguns damage increased by 20%.
- Pioneer armor now only blocks body and gloves slots when equipped.