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New Fighter: Mekko!

Bleeding Edge · Community Announcements · April 30, 2020

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The day is finally here! Mekko, the trash-talking crab-walking dolphin piloting a mech suit, is now fully playable in-game with our latest patch.

Name: Mekko
Class: Ranged Tank
Description: Mekko has a high health pool and bubble shields. He can pull allies to safety with Lifeline.

Learn more about Mekko



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Want to learn how to play Mekko? Check out this gameplay guide, made by Arekkz!


▶ Watch on YouTube













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Aside from Mekko, we have a number of improvements, new features, and optimisations going into Bleeding Edge with our latest patch.

New Fighter: Mekko 

New Board: Techno Viking 
• Paint Job: Axe-hilarating 
• Paint Job: Discokill 
• Paint Job: Rave 
• Paint Job: Boogaloo 
• Paint Job: Stroboscopic 

New Music: 
• Flashback from another land 
•  Cyberfunk 
• The Streets 

New Emotes: 
• El Bastardo – Prepare To Die 
• Buttercup – Spooling Up 
• Cass – Charleston 
• Daemon – The Victor 
• Kulev – Mwahahahaha 
• Maeve – Swing 
• Maeve - Hello Dearie 
• Nidhoggr – Duck Walk 

Added: new option to adjust sensitivity for placeable abilities: Kulev’s Ward, Gizmos Vortex Bomb etc. 

Games in Progress 

We've had a few questions about how stats and matches are recorded with regards to joining games in progress.  We know it can be disheartening joining a game on the brink of loss, but we believe it’s important to get empty spots filled in ongoing games to reduce the negative impact a leaver can have on a match.  To that end, we’ve made some changes and improvements in this area so that players won’t be penalised when dropping into a losing game. 

• Your matchmaking ranking won’t degrade for losing a game you dropped into late.  However, it can still go up if you win the match. 
• We’ve made an update so that losing a game in progress will not count as a loss in your player profile stats.  However, wins and all other stats (kills, deaths, damage, etc) will still be recorded. 
• All matches are displayed in your match history, including games you drop into.  Games joined in progress are now specifically marked as such in the match history. 
• You will always get rewards for completing a match, including a match in progress (including credits, xp, bonuses and mod parts for match completion) so it’s worth sticking with it! 

Fighters 

Common 
Fixed: Fighters who are parried in the air now recoil correctly. 

Buttercup 
Nerfed: Oil Slick - slow amount reduced from 60% to 40%. Oiled effect now clears 2 seconds after leaving the area of effect (down from 3 seconds.) 
Adjusted: Buttercup was incorrectly able to activate Burl without moving, and therefore regenerate health on the spot.  Buttercup now must be moving while holding [RT] to activate Burl.  
Fixed: An exploit granting Buttercup additional speed if using Burl while entering bike form. 
Fixed: visual issue causing characters to intersect when being carried by Buttercup's Launch attack. 

Cass
Fixed: Blade Dance super now correctly hits Daemon while stealthed. 

El Bastardo 
Fixed: An issue preventing El Bastardo’s In Your Face mod from triggering when performing Leap of Faith on an enemy in extremely close range. 

Gizmo 
Fixed: a bug causing Gizmo to lose all input control if Yanked by Buttercup while exiting Mini-Mech. 

General Bug Fixes & Improvements 

Improved: various changes have been implemented to improve performance across the game. 
Fixed: an issue where players couldn't log in after leaving the game running idle for several hours. 
Fixed: an issue when certain VO lines could cause the game to crash.  
Fixed: a bug which resulted in “Push Ls to open chat” UI element showing incorrectly, overlapping the player’s health bar, and prevented lock on from working.  
Fixed: several issues causing players to get stuck in Skygarden. 
UI 
Added: End Game Rewards screen has a new animation to demonstrate duplicate mods the player is awarded being recycled into Mod Parts.  (Note that his has always been the behaviour but was not adequately communicated.) 
Improved: Voice chat overlay now displays on all screens. 
Fixed: An issue causing the wrong Fighter name to be displayed when first entering the Super Select menu. 

Workshop 

Added: Skins & boards can now be rotated using mouse click and drag. 
Fixed: a bug causing purchase icon for manta board to be stretched 
Fixed: an issue causing the wrong skin to display when switching from skins tab to emote tab. 
Fixed: a bug causing boards to reset to default when clicking on screen, and then rotating the board using a keyboard.  
Fixed: an issue preventing mod builds from being renamed with gamepad.  
Fixed: an issue preventing board purchase FXs from playing. 
Fixed: a bug with causing incorrect PC prompts to show in the boards and mods menu 
Accessibility & Options 
Improved: narration now works correctly for the team chat prompt; fighter select screen and in-game stat screen. 
Fixed: an issue preventing the social panel from being narrated as empty if no friends were listed. 
Fixed: PS4 button icons are now properly displayed when that option is selected. 


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