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Tribes: Ascend 1.3 - Patch Notes

Tribes: Ascend · Community Announcements · March 30, 2016

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Gameplay



Equipment Changes


  • Automatic Weapons
    • All rapid fire weapons have had RNG based spread completed removed in favor for precise shots based on player skill only.
    • The following weapons have had their damage falloff values adjusted to 80% damage at range. This is to normalize the falloff between other similar weapons.
      • Falcon
      • NJ4
      • X1 LMG

  • Saber Launcher

    • May now fire without locking a target. This will result a dumbfire missile with no tracking ability, similar to the old Titan Launcher.
    • Tracking Missile
      • Target vehicle is locked with the same previous method and timing
      • Damage increased to 1350, up from 1200
      • Impulsed increased to 85000, up from 80000
      • Range increased to 360, up from 220

    • Dumbfire Missile
      • Impulsed increased to 85000, up from 80000
      • Range increased to 360, up from 220
      • Damage set to 370
      • Direct impact damage multiplier set to 2.0

      • Impulse set to 85000
      • Range set to 300
      • Speed set to 3000
      • Inheritance set to 50%
      • Size set to 15

  • Mortar Launcher
    • Mortar direct impact timer increased to 0.75 seconds, up from 0.5 seconds.
    • When hitting a vehicle the shorter timer is now used.
    • Damage lowered to 1300, down from 1400.
    • Direct hit bonus increased to 1.154, up from 1.0. Now deals 1500 damage on direct impact.
      Minimum damage decreased to 600 damage at max range.

  • Thrown Disks
    • Decreased damage to 350, down from 600.
    • Increased direct hit multiplier to 2.0, up from 1.5. Now deals 700 damage on direct impact.

  • Heavy weapons impulse reduction
    • The following weapons have had their impulse values reduced to 85,000 down from 90,000.
      • Heavy Spinfusor
      • Heavy Bolt Launcher
      • Heavy Blinksfusor

  • Plasma Gun
    • Fire interval reduced to 0.5, down from 0.6
    • Damage reduced to 270, down from 280.

  • NJ5 returns to Medium armor.
    • Fire interval set to 0.2
    • Damage set to 150
    • Falls off to 80% damage at at max range of 6000.

  • Impact Nitron
    • Increased radius to 400, up from 350.

  • Shocklance
    • Damage increased to 600, up from 500.
    • No longer drains energy for up to 250 bonus damage.
    • Damage dealt from behind remains at 2x.
    • Removed impulse given to hit target.

  • Fixed a long standing issue where beams from sniper rifles would not connect with a target when successfully hit at long distances.
  • Fixed an issue preventing players from equipping a repair tool at a repair station when they have the ELF gun equipped.
  • Fixed an issue where the Flak Cannon / EFG would not reload at various stages in its clip.
  • Fixed an issue where the Flak Cannon / EFG would award multiple kills on a single target.

    Vehicles



    • Vehicle ejection speeds have been increased.
      • Light ejects at 50% vehicle speed, up from 40%
      • Medium ejects at 40% vehicle speed, up from 35%

    • GravCycle
      • Health reduced to 1400, down from 2200.

    • Shrike
      • Health reduced to 1400, down from 2800
      • Energy regeneration per second reduced to 10, down from 20
      • Reduced impulse from weapon to 2500, down from 10,000
      • Explosion radius reduced to 200, down from 250

    • Fixed an issue where many projectiles were being killed on direct impact with a vehicle and not dealing damage to them, especially while stationary.

    Misc.



    • Additional network optimizations to improve performance.
    • Tweaked load balancing logic to try and keep players on the same physical server between map transitions.
    • Lowered minimum mip settings to allow players to adjust their INI settings for extremely low texture resolutions.
    • Fixed an issue where the weapon HUD would turn back on after match completed even though it had been disabled.
    • Fixed an issue where the laser targeter target location wasn’t being properly set while in 3rd person camera mode.
    • Fixed an issue where empty perks were being shown in the spectator hud.
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