
Thank you to everyone who messaged me and sent an email regarding the game's bugs. Here's a breakdown of the first update:
New content:
- "Casual" mode: after hearing feedback that some players wanted to experience the story, but found the combat very difficult or wanted to spend less time in combat, I included a mode that lowered the amount of fights and made progression easier in the game to make the game's world more accessible.
- You can get a baguette.
Significant changes:
- A previously inaccessible ghost wall can now be entered.
- Some fights have been made easier.
- You gain a tiny bit of Spirit Energy when you pass out. (This was to avoid players accidentally soft locking themselves out of winning a battle).
Bug fixes:
- The speed glitch that resets your speed to 1 is fixed. To players who have encountered this, replaying the last boss battle should put your speed back to normal.
- There are no more infinite muffins. (To make up for this loss, there is now a stack of muffins hidden somewhere).
- Minor collision errors.
- Accidental repeated cut scenes with Grimm and Baker are gone.
- You can no longer open up the menu during some cutscenes.
- Swinging is now slightly more accurate.
- It was previously possible to encounter an error where the defence stat could never be maxed out.
There are somethings which I am struggling to fix and therefore haven't been changed - for example, the evasion bar still unfortunately sometimes overlaps with the player selecting a command.
If you find any other errors in the newest update (that haven't been mentioned in the forums), please do make a new topic or message me by email on [email protected] and I'll note it down.
Thank you to everyone for the positive feedback, and thank you for taking the time to read this. I hope you all enjoy your Christmas holidays, and see you next decade.
- ghosthunter
P.S: An OST release is in the works. :)