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UPDATE 4.12 HERO BALANCE CHANGES

Vainglory · Community Announcements · February 19, 2020

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Vainglory Update 4.12 is headed your way with a new round of adjustments and refinements to some hero roster favorites as winter continues. Read on for the balance changes coming in Update 4.12 below!

HEROES




BAPTISTE


REAP (PERK)
Heal-Per-Soul-Fragment Crystal Power: 25% → 30%

BAD MOJO (A)
Damage Crystal Power Ratio: 115% → 120%
Area Damage Crystal Power Ratio: 60% → 62%



Giving Baron a little nudge to help him have a bit more presence in game.

BARON


STATS
Range: 5.7 → 5.8
Armor: 25-75 → 26-78
Shield: 20-55 → 21-57

PORCUPINE MORTAR (A)
Energy Cost : 25/35/45/55/65 → 20/30/40/50/60



Catherine has been a little too strong for a little too long, these changes should take her down a notch.

CATHERINE


MERCILESS PURSUIT (A)
Cooldown: 14/13/12/11/10 → 16/15/14/13/12
Stun Duration: 0.7s/0.7s/0.7s/0/7s/0.9s → 0.7s/0.7s/0.7s/0/7s/0.8s

STORMGUARD (B)
Damage Reflection Amplification: 0%/5%/10%/15%/30% → 0%/5%/10%/15%/25%



Sure, Flicker can disappear and all, but he’s been a little too invisible in the meta itself in recent patches. These tweaks should help him see more playtime alongside his fellow Captains.

FLICKER


FAIRY DUST (B)
Damage: 60/120/180/240/360 → 80/140/200/260/380
Damage-Per-Second Crystal Power Ratio: 40% → 50%

MOONCLOAK (C)
Cooldown: 110/90/70 → 100/80/60



Grumpjaw has fast become a bit of a bully, this should slow him down just a little.

GRUMPJAW


LIVING ARMOR (PERK)
Damage Reduction Per Stack: 8% → 7%
Damage-Per-Second Crystal Power Ratio: 40% → 50%

HANGRY (B)
Bonus Attack Speed: 30%/35%/40%/45%/50% → 25%/30%/35%/40%/45%



Karas has been struggling to keep up with his fellow Laner’s, so we’re giving him a little buff to help him really take off.

KARAS


GUST (A)
Cooldown: 14/13/12/11/10 → 12/11/10/9/8

TWISTER (B)
Crystal Power Ratio: 80% → 85%
Cooldown: 15/14/13/12/11 → 13/12/11/10/9



Because ouch.

KESTREL


GLIMMER SHOT (A)
Basic Attack Damage: 110%/115%/120%/125%/135% → 105%/110%/115%/120%/130%



KINETIC


TRACER SHOTS (PERK)
Tracer Damage Weapon Power: 7% → 6%

CHARGED PULSE (C)
Damage: 300/450/600 → 250/400/550



You may not always know whats hiding in that bush, but he’ll be chasing you a little faster and a little longer now.

KRUL


STATS
Health: 7% → 6%

SHADOWS EMPOWER ME (PERK)
Movement Speed Boost: 2.2 → 2.5
Empowered State Duration: 1.8 → 2.0

SPECTRAL SMITE (B)
Damage Per Stack: 25/40/55/70/100 → 30/45/60/75/100
Heal Per Stack: 25/30/35/40/50 → 30/35/40/45/60



Our favorite monkey gets bored on the sidelines, these changes should help Ozo see more playtime.

OZO


CARNIE LUCK (PERK)
Healing Amplification: 15%-30% → 17%-32% (Levels 1-12)

THREE RING CIRCUS (A)
First, Second and Third Hit Damage: 15/25/35/45/55 → 25/35/45/55/65



RINGO


STATS
Base Weapon Power: 71-130 → 78-148

HELLFIRE BREW (C)
Damage: 200/350/500 → 250/400/550



It’s time to tune the big guy and his nasty combo’s down just a little. These changes should make San Feng pack a little less of a punch.

SAN FENG


TIGER’S BRIDGE (A)
Stun Duration: 0.8s/0.9s/1.0s/1.1s/1.2s → 0.6s/0.7s/0.8s/0.9s/1.0s

DIVINE FIST (B)
Damage: 200/375/550/725/900 → 200/350/500/650/800



Making Shin’s combo’s a little less one-shot and a little more escapable.

SHIN


MYSTIC SASH (B)
Slow and Root cast range: 9 → 6
Root duration: 1s/1s/1s/1s/1.5s → 0.7s/0.7s/0.7s/0.7s/1s

SACRED FLAMES (C)
Non-empowered damage rescaled (after bug fix where C was doing more damage than intended): 625/750/875



VARYA


STORMFORGED SPEAR (A)
Impact Damage Crystal Ratio : 150% → 140%

ARC RECURSION (B)
Cooldown: 23/22/21/20/18 → 24/23/22/21/20



Viola continues to reign supreme; punishing her enemies again, and again. We are tuning down her slow, making her ultimate a little less available and toning down the mortal wound damage to bring her more in line with the other Captains.

VIOLA


DISCORD (B)
Slow strength reduced: 30%/35%/40%/45%/50% → 25%/30%/35%/40%/45%

POWER BALLAD (ULTIMATE)
Cooldown: 15s/12s/9s → 18s/15s/12s

DISSONANCE (C3)
Burst Damage Crystal Power Ratio : 75% → 70%
Damage Over Time Crystal Power Ratio : 17% → 15%

That's all the hero changes coming in 4.12!



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