Main new features:
-Surrender voting system added to multiplayer
-Map ping with context (eg ‘attack here’, ‘build here’), extra useful when playing with people from other languages
-Allow players to change their own teams in multiplayer even if they aren’t hosts
-New map: Valley Arena (10p) [by uber]
-New map: Kingdoms (10p) [by Vulkan]
-Start advanced skirmish from a custom map screen
-Double click to attack-move setting added
Other changes:
-Units better follow paths and take a wider gap around obstacles when in a group
-Fixed replays and saves played on maps that were streamed to you from a server
-Fixes for map vibration on some zoom/resolutions
-Preview which units will be selected by box selection before releasing
-Better interactions with dedicated servers, battleroom interface improvements
-Show colored HP bars by team
-Fix useless T2 upgrade showing on mech factory
-Random values are more random
-Fixed attack-move melee units pushing targets
-Fixed attachedTo and effect shadows
-Smarter ally / enemy team starting locations in skirmish
-AI now starts building immediately on game start
-Remove blur from map at some zoom levels
-Fix client ids if game with preferences.ini copied to another machine
-Fixes for setting teams on dedicated servers
-Resync and rejoins are now much faster
-French and Dutch translations
-Keep current unit selection after resyncs
-Don’t make screen blank while resyncing
-Fix for ‘unit cap reached’ shown at multiplayer start
-Fog revealer is now unselectable
-Capture neutral in multiplayer
Balance:
-Flame turret damage: 3 -> 4
-Fire Bee: Hp 5400 -> 4900, Build speed: 59.5s -> 83s
-Fabricator: Build time 11.9s -> 27.7s
--Fabricator T2 Upgrade time: 41.6s -> 55.5s
--Fabricator T3 Upgrade time: 55.5s -> 83.3s
-laser tank: Added track animations, more HP but higher cost
-Scout and Light gunship build times increased
New modding features:
-Added numberOfUnitsInTeam(withTag, withinRange, incompleteBuildings=true/false, factoryQueue=true/false, ...) logic boolean - Useful for building prerequisites, tech unlocks, hero respawning, etc.
-added self.kills() and self.isOnNeutralTeam() logic booleans
-[leg/arm]hidden now allows a logic boolean
-invisible now allows a logic boolean
-New effects on victory screen
-added image_applyTeamColors
-added image_drawOffsetX / Y
-added teamColorRatio
-added isUnselectable and canNotBeDirectlyAttacked
-added IGNORE ini value, to skip keys and not load key in copyFrom target
- text and description support multiple languages
- iconImage added
-icon_zoomed_out added
- deleteNumUnitsFromTransport added
-canBuild_X_isVisible added (logic boolean)
-canBuild_X_isLocked added (logic boolean)
-canBuild_X_isLockedMessage added (text)
- drawLegWhenZoomedOut, drawFootWhenZoomedOut (boolean) - for performance
-extraBuildRangeWhenBuildingThis (float)
-disableAllUnitCollisions - (boolean)