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Eclipse of Nashira Version 1.6.7 Released
Read the original on Steam ↗Please see below for the full list of changes.
Changed:
* AI no longer considers standings and war status of other factions when deciding its diplomatic actions.
* AI will be far less aggressive towards weak players they like and more aggressive towards players they dislike, even if those are really dangerous.
* Renamed difficulty levels to better fit what they feel like for new players.
* Default difficulty for new players starting the game decreased.
* AI will consider habitat provided by suburbs as slightly less valuable and expand a little more.
* AI will now consider the alien aggression setting of the game when considering when to expand. They expand earlier on settings below "very high".
* AI will now build colonizers and formers when at war but their military power is strong compared to that of their enemies.
* When AI has a storage of food and doesn't need to farm, it will now assume an average yield of 3 to prevent it from building useless farms in that period.
* AI will now build more aircraft units in inland cities when there are a lot of coastal cities.
Fixed:
* Fixed an issue that allowed the the AI to know whether a city was undefended or not without having vision.
* Fixed incorrect difficulty level description texts for dutch, french, german and italian.
* Fixed an issue where it was possible for the AI to sign contracts or ask for tribute in the same turn that it would declare war.
* Fixed an issue where AI would not determine the coastal to inland city ratio properly and thus underproduce naval forces on archipelago maps.
* Fixed an issue where AI would never attack cities when they didn't have access to artillery units yet.
Change log history.
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