After releasing our preview we received feedback that our relic update needed some reworking. We also wanted to let you know that our crafting UI changes will not go live on Wednesday as planned - there was a delay in completing them and we want to have a little extra time to test them before they go live.
Revised Relics
- Your first relic consumed will provide a major stat increase
- Reaching level 2 requires that you consume 5 more relics (provides the pre-patch equivalent of consuming one relic)
- Higher levels will require additional relics but the benefit of this update is that now you can keep consuming relics to get higher stats instead of the previous low cap
- By consuming a total of 40 relics, you will reach the equivalent of double the pre-patch stats cap from relics
- You can continue to gain greater power by leveling up your relic level to 99
Week 10 Hotfix 1
- Fixed a bug where the benefit of Relics consumed before the last patch were not stacking properly with newly consumed Relics.
- Fixed a bug where the benefits of Celerity Response, Defensive Response, Evasive Escape, Rapid Escape and Restorative Response could stack.
- Fixed a bug where equipment that had level requirements would sometimes be unequipped when logging out and back in again.
- Fixed a bug where Light and Medium Heirloom armor could receive an affix on creation.
- Fixed a bug where loot drops were appearing a long ways away from the source of the drop.
- Fixed a bug where 0s was sorting to the top of the Well Time Leaderboard.
And as a final note, we are currently working through a bug with crafting recipes that cost Bloodstone. To get around that you can now buy a "Bloodstone Cluster" from either the crafting vendor or the Treasure Hunter if you want to craft an Offering. This is a temporary fix, and once the real fix is done those clusters will be removed from the game. (Please don't horde them. They won't be worth anything in a few days.)
Gameplay
- Well Leaderboards have been added, one for survival time and one for kills, that can be accessed from an object near the entrance to the Terrace
- Well layout has been updated
- Well Wraith behavior, spawning rules and rewards have been updated
- The cap for Well duration is now 20 minutes
- The cap for Valr earned from killing Wraiths is now 250,000
- Multiple Relics of the same type can now be consumed (the first provides a large stat boost, with additional smaller boosts requiring increasingly more Relics be consumed)
- Players can now adjust their focus target with the TAB key
- Players can no longer delete mail messages with attachments
- Accelerating shot no longer provides increased range
- Resource nodes in dungeons now drop T1 crafting materials
- Resource nodes in Conduit of Fire now drop T3 crafting materials
- Loot tables that had a random quantity have been updated to increase the number of items awarded
- Increased Blue Jade drop rates by 50% (100% on bosses)
- Increased T3 material drop rates from T9 monsters by 50%
- Reduced time to upgrade crafting station for all tiers except 8 and 9
- Reduced crafting times for T1, T3, T5 crafting materials and T1, T3, T4, T4, T6 gear
- A number of crafting materials were updated to spawn directly when awarded rather than appear in a loot bag
- Fixed a bug where monsters were using the wrong Critical Defense formula, resulting in critical hits occurring far too often
- Fixed a bug where the XP for killing an Orb Spider was 4x what it should have been
- Fixed a bug where players that logged out of the Well were able to log back in with their timer reset
- Fixed a bug where Space Between and Paradise Undone keys could be purchased from the Store
- Fixed a bug where equipment could be unequipped when logging in
- Fixed a bug where the Locus could remain invincible even after the legs were destroyed
- Fixed a bug where T4 enemies could spawn in the Conduit of Fire
- Fixed a bug where T4 spiders could spawn in the T9 Frozen Haven dungeon
- Fixed a bug where one of the T8 shrines had unseen collision
- Fixed a bug where AimUp and AimDown bindings were inverted
- Fixed a bug where Toggle Settings was only opening Settings
- Fixed a bug where the Heavy weapon prefix could be upgraded
- Fixed a bug where hitting Backspace while entering text would exit the text field
- Fixed a bug where players could not bind a function to the escape key
- Fixed a bug where binding a key could exit the binding menu
- Fixed a bug where it was possible to increase the level of a Legacy to 51
- Fixed a bug where players could move slightly when logging in and out
- Fixed a bug where the Spawning Nest could generate a dead end
- Fixed a bug where players could continue to move and shoot after dying
- Fixed a bug where the water in the Kraken boss fight was behaving like ice
Visuals
- Tower settlement layout updated to prepare for future crafting changes
- Several item descriptions updated to reference how they are obtained
- Several descriptions were updated to better fit in the available space
- Fixed a bug where incorrect crafting station upgrade prices could be displayed
- Fixed a bug where selling materials to the Treasure Hunter caused a dark screen
- Fixed a bug where secondary stats from equipment were not being displayed properly in the UI
- Fixed a number of text typos
- Fixed a bug where loot drops were not always disappearing after being picked up
- Removed a building in the Southern Expanse that was not displaying properly
Tech
- A number of stability improvements have been made
- A number of bandwidth improvements have been made
- A memory leak has been resolved