Once again we are coming to you with new features, some changes and more bug fixes on Thursday, October 10 at 14:00 PM CEST / 08:00 AM EDT / 05:00 AM PDT! Estimated downtime: 2-4 hours
Along with implementing the postponed feature to start the match with B0ts if there are not enough players in the queue, we are also adding a few more things to make sure you are able to enjoy Steel Circus even more!
Features:
• Twitch integration
- Display twitch username option
- Display number of viewers in-game during a live stream
• 4-6 player Quickmatch, with up to 2 B0ts
• The floor will display which pickup is about to spawn 5 seconds before it spawns
• Custom match B0ts difficulty settings
Gameplay:
• Camera tweaks
• Ball pick up radius increase at very low ball movement speed
Balancing:
• Cap’s turret movement speed slightly reduced
• Shani’s ‘Lightning Strike’ AOE and pushback slightly increased when teleporting
Bug Fixes:
• Fixed a bug where Schröder couldn’t do anything anymore after being hit by Galena’s ‘Discontinuity’ while using his ‘Virtual Strike’
• Websocket win 7 fix
• Bandwidth reduction
• Reduced a bunch of FPS drops during gameplay
• Fixed Shani’s ‘Lightning Strike’ stun duration and pushback
• Fixed Pickup items spawn time display
Roadmap:
• See our high-level roadmap here: https://www.reddit.com/r/SteelCircus/comments/cpdvl5/early_access_roadmap/
Details
Basic Twitch Integration
The first step of Twitch integration allows you to link your game account with your Twitch account, which in turn will let you display your Twitch username during matches, rather than your Steam username. The second feature is still somewhat experimental, but its goal is as follows: if one of the Twitch-integrated players is live streaming, the game will display how many people are watching their stream. Note: should you want to opt into both of these features, they will become available after you’ve linked your account.
Overtime
If the clock runs out on a match that’s final score is a Draw, the game will go into overtime instead. Overtime starts with a regular kick-off - akin to the initial match start - and lasts for 2 minutes. The first goal shot during overtime decides who won (the “golden goal” rule). If no goal is scored during overtime, then the match ends in a draw.
Additionally, players can not surrender during Overtime.
4-6 Player Quickmatch
Quickmatch is now supporting 4 to 6 players instead of just 6 players. If there are not enough players for a 3 versus 3 match in the queue, the matchmaking will automatically start the match with 4 or 5 players, and the remaining slots will be filled by B0ts.
New Pickup Spawn Display
5 seconds before a Pickup spawns, the color of the floor display will change to indicate which exact Pickup will spawn.
Custom Match Bot Difficulty Settings
Currently, there are three bot difficulty levels available: Easy, Medium and Hard. Moreover, we also plan to improve the AI in the future.
Camera Improvements
Defenders who stay way back during the Match now have their overview greatly improved! What this means, is that the camera will now zoom-out all the way to help you see the whole playfield.
Ball Pickup Assist
At very low ball movement speed, as well when the ball is static, its pickup range has been slightly increased.
Steel Circus Team