I come bearing a few droplets of bug fixings.
Mostly to do with a save game crash and flickering lanterns getting a bit painful to look at in dark areas.
Here is the full(albeit very short) list:
Changelog:
Game
Added an internal limit of 3,000 on the number of player-generated bloody footsteps the game is allowed to save. This should mitigate crashing on save-file loading.
Slightly increased the general surface offset distance for attached paper notes.
UI
Added a "No Flickering" option to the Light Complexity setting, allowing you to keep full detail shadowing without the flickering.