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Patch 1.1

Fallback · Community Announcements · October 16, 2019

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New Features
  • Cinematic can now be skipped
  • Added New interface for interactions
  • Added support for PS4 controller
  • Added support for Vsync
  • Added in-game news feed


    Bug Fix

    Sentinel
  • Correction of a bug allowing to kill it without launching the cinematic
  • Correction of a bug with final achievement after taking the final teleporter
  • Correction of a bug that made mortars invisible
  • Correction of a bug that caused insane damage values on slow roll (from 500 to 50)
  • Fixed lighting AMD GPUs
  • Fixed Console screens on AMD GPUs
  • Fixed automatic language detection using steam settings

    Convenience

    Added new indication on who to speak to when you finish a boss

    Balance

  • Perks costs slightly increased
  • Maximum shield overcharge is now 10
  • Base level modules are now required for higher-level modules to appear.

    Classes:

    Technophobe:
    damage increased from 3-5 to 5-7

    Seismologist:
    Shield reduced from 110-130 to 80-100
    Damaged reduced from 13-15 to 12-14

    Modules:

    Chances to receive a legendary module reduced from 10% to 5%
    Chances to receive an epic module reduced from 20% to 15%

    AGILITY BOOST:
    After an attack, a successful dodge recharges your shield by [X]%
    Doing a dodge after a successful attack recharges your shield by [X]%

    TANK:
    Your attack recharges your shield by [X]% of your damages.
    Every [X] strikes, your attack recharges your shield by [X]% of your damages.

    PREVENTIVE SHIELD:
    Fixed to proc once per attack done
    Charge reduced from 50/100/150% to 30/50/80% of your last attack

    GOD OF WAR:
    Your max health is reduced by 90% but your damaged increase by 100/150/200%
    Your damage increases by 100/150/200% but your shield can no longer load and you can not get any more healing.

    SHIELD TRANSFER:
    Excess healing and excess shield transferred reduced from 50/70/100 to 20/40/60

    HOLD ON:
    The maximum shield is now a fixed value instead of a percentage

    PREPARATION:
    Shield gained reduced from 150/200/400% to 50/100/150%

    Ennemies:

    The Sentinel
  • Now has a shield
  • Reduction of damage on power roll

    Alpha experiment
  • Now has a shield

    Mortar:
  • Health point reduced from 150 to 100
  • Main gun damage reduced from 50 to 30
  • Main gun firing sequence increased from 0.3 sec to 0.5s


    _____________________


    Thank you for your help and support! The team is now working on the next patch (28/10). More on that very soon.
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