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Hand of the Gods Advanced Rulebook

Hand of the Gods · Community Announcements · March 07, 2018

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Hand of the Gods can be a bit overwhelming at first, so we want to offer resources for those seeking to learn more about the advanced mechanics on the battlefield!

For starters, we encourage all new players to check out our series of tutorial video guides available on our YouTube channel here. These will cover the basics of how to navigate the in-game menus, identify the stats of cards, and play cards to lead your armies to victory.

Once you have a bit more experience with the game, many players find that it's help to understand more advanced details of gameplay, such as the order in which different types of card effects are resolved, or intended interactions surrounding in-game Mechanics. For these players, we have made the Advanced Rulebook, which can be read below.



Advanced Rulebook


I. Sequencing


Actions

Effects

Priority

Resolution

Time Order


Priority


The following is the basic priority ranking of effects found in Hand of the Gods.

Note: There can be some exceptions to these priorities caused by specific card effects that directly manipulate the normal functionality of a listed mechanic.


Tiers


The best way to conceptualize the sequencing of events is to think of it as a hierarchy with a “tie breaker” based on time order.

Tier 1: Actions

Tier 2: Effects

Tier 3: Priority

When an action occurs, each effect is resolved one at a time in priority order. If two or more effects share a priority, the order in which they are resolved is then determined by the time order of the action or other effect that triggered them. This process is completed until all effects of a given action are resolved.



Example 1



Example 2



Example 3




II. Player Action Events


Start and end of turn




Playing a Spell Card from Hand




Playing a Unit Card from Hand




Movement




Combat




Leader Ability




III. Cards, Units, and Subtypes


Cards




Units and Sub-types




Neutral Units




Summoning Stones




IV. Mechanics


Tiles




Attack Range




Health




Auras




Discover




Recall




Banish




Guard




Stealth




Stun




Transformation




Immune: X




Protect: X




Resurrection




Execute




Afterlife




Warcry




Zones and Card States


Every Card and Unit in Smite Tactics exists in a specific game area called a zone. Cards in Tactics can exist in one of two states; the card state and the unit state.

When a Spell card is played from hand, the card immediately goes into the holding zone until its effects are resolved. Once the effects are resolved, the card is sent to the Graveyard zone.

When a unit Card is played the card is placed in the Holding Zone until the deployed unit is killed. When the unit is killed, the card is moved to the Graveyard zone.



Removed From Game



Zone Limits



Moving Between Zones


Mana




Card Drawing






Having a thorough understanding of specific interactions between cards and how to use these to your advantage are key to climbing the Leaderboard and becoming a top player in Hand of the Gods! Feel free to join our Discord server and discuss gameplay with other players! We'll see you on the battlefield!

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