V 2.5 is now live
Read the original on Steam ↗First of all, we've revamped the default control scheme. the "Toggle Aim" setting is now on by default, and the controls are closer to what we've got in part 2 (although not exactly, as it's a different game). The decision to do this took a while because when I initially created The Fall, I wanted the controls to be more active, so that players had a tactile sense of exploring their environments. However mostly, players just had a hard time with the controls. As a result, they have now been replaced with a much more simple scheme. This of course can be disabled from the settings menu.
Second, we've got two small graphical upgrades. Arid's character model will now rotate to the correct facing, as opposed to popping to it. Additionally, we've fixed a long standing bug where the text inside of data points can flicker when you move.
Thirdly, we've fixed a bug where achievements weren't triggering as complete until the game was closed.
Lastly, this patch includes an engine upgrade to Unity 5.6.4p1
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This announcement was written and published by the developers/publisher of The Fall on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.