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10/6/17 - Patch Notes
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• Removed Prototype Drop Zone and added Hyper Team Deathmatch in the Featured Tab
• Gesture Warfare is back! This time with 2XP!
General Fixes
Venom-X:
Increased ammo to give 3 total clips at spawn. You can no longer pick up extra ammo (like the Howitzer)
Fixed an issue for challenges not tracking correctly
Damage has been increased on the primary fire mode
The radius of damage on the secondary mode has been increased to help improve overall damage
Impact damage from the primary fire mode has been lowered, meaning the kill will generally come from the explosion, which will now be properly mitigated by Blast Shield
• Katana/Nunchucks: Adjusted rumbles on impacts to give stronger feedback on hits
Demolition
Spawn Protection lasts 1.5 seconds. Very brief to deter spawn traps
Spawn Protection will only be active in the playlist version of this mode
Gesture Mode
Two new gestures have been added to the rotation: Begone and No You Didn’t
All players now start with the Bang Bang Gesture to facilitate an easier first kill
Knife Melee weapon was removed. You’ll now use a normal melee punch attack, still an OHK from behind
All Gestures now have a larger hit detection area during their damage frames
All Gestures now hit at a slightly farther range if an enemy is in your reticle during damage frames (red pulse)
You’ll now earn Scavenger on a 3 kill streak instead of after 1 kill
The R-C8 Toy Gesture now has a slightly increased hit detection than other Gestures
The Head Crush Gesture now has 3 fast hits instead of 1 and starts its damage frames slightly earlier
Gesture Mode can now be enabled in Custom and LAN matches!
• Backend prep for upcoming events
Zombies
• Miscellaneous bug fixes
9/28/17
General Fixes
• Fix for camo challenges not unlocking properly for the Katana and Nunchucks
• Backend prep for upcoming events/playlists
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