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Optimization was the focus with this patch. We've seen lots of feedback from you all regarding poor performance on lower end machines, we're hoping this helps you a lot.
General
Large reduction in overall memory usage and fixes for memory leaks
A huge amount of optimization work has been done on all maps to reduce draw calls and memory usage. Some extra details will be disabled on lower quality settings to improve frame rates
Mouse cursor is no longer locked to the game window when running in windowed mode
Optimizations and adjustments for many textures
Improved fidelity on some textures and fixed several textures that were rendering at a lower resolution than intended
Gameplay
Reduced the chance of instances where units would occassionally run backwards after jumping over cover
Fixed an issue where very rarely the outpost would appear to be shooting at a friendly unit (it would not do any damage, just visually attack the wrong target)
Fixed an issue where occassionaly units would not attack after moving into cover that is placed close to the Output
Adjusted tank targeting method to reduce instances where tanks are unable to hit anything after firing many times at a single target
Unit Unlocks
USA Riflemen: Heavy Offensive Kit: Fixed a typo that incorrectly indicated the unlock increased reinforcement count, rather than decreasing it.
Tutorial (Basic Training)
Fixed an issue where units would sometimes take a longer path close to the top of the screen, rather than heading directly for the enemy outpost
Fixed an issue where the Riflemen unit would remain selected when transitioning to the 'Deploy Abrams' state
Fixed an issue where double-clicking when selecting the Riflemen unit to advance them would cause the cover controls to close, leaving you in limbo