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NEW LIVE UPDATE: The Huxley Manor has Almost Finished Renovations, and will Soon be Welcoming New Guests.

Dead Realm · Community Announcements · April 25, 2017

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To our dedicated and devoted community, we are very excited to announce that we will soon be leaving Early Access. Our team has been diligently working on a ton of updates, content, and improvements on the game. But before we get into telling you all about the upcoming changes and upgrades, we want to stop and thank all of our early adopters here. You guys were pioneers of the paranormal, opportunists of the occult, our denizens of the Dead Realm. So, to all of our fans who played, who joined in Happy Hours, and who shared valuable feedback, you have our deepest, most sincere gratitude.

As one last thanks to our early players, before the game leaves EA, we will be updating the game and letting you play the upgraded version of DEAD REALM. We will have an exclusive 3 week Beta testing starting tomorrow Tuesday - 4/25, and thus to help fine tune and perfect these changes. We'd appreciate our community's help in testing this new version before full launch.

While we want to save some surprises from the update for when you play it, here's a list of all the new features in the update. We hope you enjoy it and share all your feedback as usual.

NEW FEATURES:

~CHARACTERS

- New Character Selection Screen
- New Ghost: Librarian with Alt Skin

- Character Bios
- Character Taunts/Victory Emotes (11 different emotes for each)

~MAPS

- New Map: DECAY

Decay is a massive, sprawling tri-level arena set in the Huxley Manor's famed greenhouse. Founded by Grandma Huxley, the Greenhouse was the jewel of the property, and a favorite of the town, who would come to visit to see the rare flora inside. For a generation it was the main source of prestige for the family, but when Harrison Huxley became head of the family, the fame turned to notoriety, as he closed it to the public and used it for his own twisted amusement.

The centerpiece and middle level of the map is a gigantic hedge maze. The shrub walls are 10 feet tall and filled with twists, turns, and secrets. Interconnected to this is also a balcony level overlooking the maze and root filled underground for players to hide, run, and fight through. It will work for most any game mode, with the size works well for the stealth and search modes like “Seek and Reap” or “Escape.” For those more adventurous players, sitting in the center of the map is a Treehouse, built for—but never used by—Baby William. In this lofty sanctuary, players can hide or hunt the other inhabitants in the match with them.

- New Map: UNDERGROUND

Underground is a dark and grimy map set in an industrial waste treatment facility owned by the Huxley family. It was a source of big revenue for the elder Huxley, but it was abandoned after a series of unrelated, ritualistic murders took place. Something about the site seemed to attract occult obsessed individuals. The first time was a freak incident, the second time, a horrifying coincidence. But when the third and fourth slaughters took place in a week, no wage could convince people to come work there. The remnants (and remains) from the last murder remain as none have entered the premises since the location was condemned.

Set deep below the ground, the air is recycled and the light artificial, and the only place to see the sky is at the top of a massive, winding well (a great place to hide, by the way). Filled with long corridors as well as claustrophobic chambers, the map is filled with multilevel vantages and rooms with varied entry points to heighten the tension in exploration Underground will be great for players who like tense action zones and atmospheric settings.

~BUG FIXES

- Security Camera names and angles
- Gaps in door in The Feast Map
- Floating watches in The Feast and Playhouse maps
- Texture Popping/Graphic issues in Tomb and Dead Silence maps
- Hunter’s vertical blood spatter
- Human Ragdoll

~IMPROVEMENTS AND CHANGES

- Win/Rewards/Unlocks System
- Updated Badge System
- Bounty mode is now called Escape
- Removed modes: Reap and Bounty, Arcade Seek & Reap, and Hardcore Bounty
- Brightened lighting/fixed lighting issues of all levels
- Laserpointer is always functioning in Hunted mode and can be toggled with F
- Removed Laserpointer from secondary equipment
- Hunter now has animations for attack, crouch, and clinging to walls
- Sounds added for Health/Ammo pickups
- Hunter’s grenades disappear from hand after using last grenade
- Human’s radar device disappears after using last radar device
- Removed Aren and Wally characters
- "How to Play" tutorial videos
- Tips/Badges help
- Inputted Localization for all languages
- Steam and Facebook icon links to 3BD page
- “Are you sure you want to quit?” Quit popup
- Changed Wednesday’s name to Thursday






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