Hello Blasters!
It has been a while, next update is live now! 😁 Very important one to make your own build in case of weapons during your runs! 👀 The next one will be SNOW BIOME
Fixes:
(Co-op) Fixed an issue where weapon reloading could sometimes get stuck in an infinite loop for client players, forcing them to switch weapons or pick up another one to fix it
(Co-op) Improved projectile hit registration by making player-fired projectile hits shooter-authoritative, resulting in more reliable hit detection
Fixed an issue where the Minigun could sometimes become visually misaligned during gameplay
Fixed companions getting stuck in doorways and failing to follow players into newly opened rooms
Fixed an issue where not all monuments would spawn in the Merchant's room
Fixed floating doors in some of the rooms on the first map
Fixed NPCs getting stuck in their jumping state when knocked out by a Hook or Finisher mid-jump
Fixed an incorrect description for the Double Barrel Shotgun's Primary Skill, which stated that it dealt Energy Damage instead of regular base damage
Chages:
Massively Improved Map Loading Times! Map loading times have been reduced by more than 50%!
New:
Meet Timmy! NEW Weapon Arsenal System! Every kill with a weapon now counts towards unlocking new weapon variants! Once you've reached the required number of kills, you can unlock additional variants in the Arsenal!
Laser Gun Skill Rework: Reworked the Laser Gun's skill!



And much more... Thank you for your feedback and being with us! More to come for sure! <3