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Version 1.4.0.

Shards Of Solitude · Community Announcements · October 26, 2026

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I believe this is the final patch before the DLC release. The next update will focus on a new story chapter—unless, of course, this patch reveals any critical bugs that require immediate hotfixes.

What’s new:

Something everyone has been waiting for: new outfits. This patch includes two, also a new one will be added upon the DLC’s release.

- Two new outfits for Miyuki have been added.

A wardrobe is now available in the starting room, allowing you to select a skin for Miyuki. To unlock the first skin, you must reach any ending on "Normal" difficulty. To unlock the second skin, you must reach any ending on "Hard" difficulty or higher.

After death or a map restart, Miyuki’s outfit will reset to the default for the current difficulty level.

Skins are not active during the final battle or in the endings.

Visual effects—such as eye color changes based on mood, or blood appearing on the face after killing the player—will not function if Miyuki is wearing a skin other than her original one.

If you have already unlocked the "The Survivor" achievement, the first skin will unlock automatically; there is no need to replay the game on that difficulty.

If you have already unlocked the "A Challenge" achievement, the second skin will unlock automatically; there is no need to replay the game on that difficulty.

Bug fixes:

- Miyuki will no longer run toward the player if she gets stuck near the ritual door.

- If Miyuki enters a "Mad" state on "Normal" difficulty, she will now move closer to the player's last known position.

- Miyuki can no longer execute the player when their HP is low if she has already given up (stopped chasing the player and sat down on the floor) toward the end of the final battle. - Miyuki can no longer execute the player if they have low HP while caught inside the ritual room.

- The pistol icon has been replaced with a bullet icon.

- The player's camera no longer shakes as violently when using an offering on the "Madness" difficulty.

- Fixed an issue where text in the difficulty selection menu would extend beyond the screen boundaries when the language was set to German.

- Fixed an incorrect translation in the German description for the "Hard" difficulty setting.

- Added the ability to press the "Escape" button while the game is paused to exit from the pause menu manually. This helps prevent potential freezes where the buttons in the pause menu might otherwise stop responding.

Gameplay changes:

- On the "Madness" difficulty, you now receive one bullet along with the pistol in the starting room.

- When not actively chasing the player, Miyuki can now place a new type of trap around the map. These traps do not slow the player, but they deal 20 damage. While they can be disarmed by crouching, you cannot bypass them simply by crouching and walking through. Miyuki begins placing these traps starting from the "Hard" difficulty level.

- If you are carrying a rope, used to craft a trap for Miyuki, a corresponding icon will now be displayed.

- The user interface has received minor visual adjustments.

Other changes:

- Added simulation for Miyuki’s clothing and hair (thanks to chio soma for help!).

- Disabled the "MegaLights" feature to improve performance. While this may result in lower-quality shadows, it provides a significant boost to FPS.

- Added a subtitle setting under the "Gameplay" section. - Added new lines for Miyuki in her Mad state.

- Changed one animation and the music in the difficulty selection menu.

- Replaced some blood effects with more realistic ones.

- Added music to the death screen.

- Added a texture to the pistol flashlight and slightly increased its brightness.

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