What's New
Night Countdown: once the siren ends, a moon timer appears in the top-right corner so you always know how long you have to survive.
Faster Day/Night Cycle: nights are now much shorter and days are a bit longer. But every death during the night makes it angrier...
Beyond the Base: the world outside the safe zone has lost its colour, and the edge of the base now has its own unsettling sound. Stay close to home.
New Intro: an atmospheric intro now plays over a new loading video when you create or join a game.
Waking Up: a new eye-opening effect plays every time you spawn.
Maze Entrances: you will feel it when you step into a maze.
Auto-Equip: picked-up items now go straight into your hands.
New Languages: Japanese, Arabic, Portuguese (Brazil) and French.
Combat & Creatures
Getting hit now feels much heavier, with camera shake, a red screen-edge flash and impact sounds.
Other players now see you flinch when you take damage.
Slaps sound more varied, and enemies flash when you slap them.
Some cursed objects now give a warning before they strike. Watch closely.
Turning into a frog no longer keeps you safe from everything.
Night creatures hit a little softer, but there may be more of them.
Penalty waves have been reworked and now actually come for you.
A certain enemy has a lot more to say now and repeats itself much less.
Improvements
Improved automatic microphone selection, so most players no longer need to pick their mic by hand.
More reliable microphone recovery.
Players joining a lobby now see the loading screen too.
Smoother lobby creation with no freeze.
Clearer interaction prompts and on-screen text in every language.
Some items now sit properly in your hands.
Improved lighting, glow and colour.
Better texture quality.
Rendering optimizations for better performance.
Bug Fixes
Fixed some enemies being invisible to non-host players (the "invisible damage" bug).
Fixed some doors and objects not appearing for non-host players.
Fixed several multiplayer sync issues.
Fixed the death camera so you can see your own body after dying.
Fixed missing or broken characters in some on-screen texts.
Fixed overly bright glare from items held close to a light source underground.
Fixed outdoor ambience playing underground after a revive.