Fixed stale items remaining visible on dormant corpses and dropped containers after another transfer removed them. Applied that correction across Ctrl+Click, dragging, equipping, nested containers, deposits, stack merges, and weapon-module edits
Unified corpse visibility checks so looting follows the fallen body rather than relying only on its original capsule position, causing non-lootable corpses
Fixed drops into lower rows of expanded stashes
Preserved installed-magazine ammunition through extraction, Save Kit, and redeployment. Preserved exact mixed-round order, ammunition type, and count.
Wiping character now restores the initial starting money and gear
Increased maximum stash size to 55 rows from 33 for maximum rank
Stabilized the prone wall gate near rising ground causing repeated shaking when proning into obstacle. Stopped blocked movement input from continuing to animate forward crawling
Blocked movement during prone medical/consumable use while preserving look around
Fixed rifles returning to the hands during consumable animations when vaulting or crossing hurdles
Prevented putting away a grenade during a mantle from interrupting traversal with a weapon draw
Changed weapon return timing to address the gun appearing in its held position, dipping, then rising
Corrected M249 hand placement
Added dedicated draw and holster animations for the deployed M72, keeping the launcher extended
Changed grenade crawling to use the bare-hands prone animation set, hiding the grenade during the crawl
Repaired the painkiller jar flickering
Re-balanced PvE AI loot and loadouts - bots now receive the same loadouts as players, tiered by their qualification level - Recruit, Regular, Veteran, and Elite bots receive equipment appropriate to their experience
Fixed issue with Bots and other players flying/teleporting around when connecting late into the running match
Fixed issue with traversal climb actions on some objects causing grip in the air
Moved five Izium Plant Panel District objective spawn anchors from garage roofs onto terrain
Increased sounds of suppressed close and medium AK-74-family fire shots
Moved overall quality to the top of Graphics
Added prominent, initially collapsed Advanced controls
Kept RAM/VRAM information fixed while settings scroll
Added contextual hover/focus help across settings tabs that describes each setting
Added supported vendor-aware defaults of Upscaler on settings reset or first boot: DLSS, XeSS-SR, available FSR providers, or TSR fallback with quality mode tier based on screen resolution
Fixed returning from a preview language to English or the saved language; Discard correctly restores the saved language;
Added startup troubleshooting that appears after 30 seconds without a working UI in the main menu, caused by antivirus software blocking, offering steps to fix, Retry UI, and Exit.
Reduced weapon/module/item texture sizes, preserving quality
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Update - Patch 0.1.6
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