NEW
- Wall inscriptions are here: on some floors a riddle appears on the cave wall; its answer is a floor you have already passed, and a gold crystal waits for you when you go back there.
- Every 100th floor brings an armored crystal and every 1000th floor an elite crystal: break their shield first, and they reward you with more gold.
- Daily Bonus: every day, everyone who plays gets the same bonus (such as click damage, gold, critical or pet damage), and the bonus changes every day.
- A Starter Pack that can be bought once per account was added to the store.
- The Guide got Pickaxes, Pets and Golems collection tabs.
- A new #live channel on our Discord server: your deep floors, legendary drops, boss and Abyss victories, Arena fights and other rare moments are shared there live.
- Sharing is on by default; if you prefer not to share, turn it off with the "Share rare moments on Discord" option in the settings. Only your Steam name and the moment appear in the channel.
- The "Export Card" button in the settings first shows your Miner Card with your key stats in the game; if you like, you can save it as a PNG image and share it.
- The "i" button on the Awakening and Ascension pages lists your previous Awakenings and Ascensions.
- New content is now introduced with short tutorials as it unlocks: your first Awakening and Ascension, tasks, the Lucky Spin, skills, titles, the Elevator, new tabs and new floor types.
- A "Use shadows" option was added to the Gameplay page of the settings; turning it off improves performance on lower-end PCs.
IMPROVEMENTS
- Pickaxe, armor and pet cards with every skill bought now glow.
- In the Effect Status panel, every effect source (Blessings, golems, the Daily Bonus and more) is shown in its own color.
- In the Elevator, each floor type glows in its own color, and new crystal icons were added for the floor types.
- When several Blessings are waiting, they come one after another while the panel is open.
- Most Blessings got their own new icons.
- A multi-step tutorial left unfinished starts again from the beginning when you return to the game.
- Tutorial texts were reviewed from scratch in every language.
- Interface images were repacked, and the game now uses less memory.
BALANCE
- New content now unlocks at a smoother pace: Auto Floor after floor 15, Daily Missions after floor 40, the first weather event after floor 120, heat resistance auto-buy after floor 165, the Inventory after floor 275 and the Smith after floor 375.
- Weak spots now appear from floor 5 on.
- The Elevator button now opens after your first Awakening.
- The Armor tab opens when heat first starts to lower your damage.
FIXES
- Time skip now calculates damage on each floor with that floor's temperature, so it no longer drifts with your current temperature.
- Time skip now counts the Daily Bonus only until the day ends.
- The Elementium description now correctly says that items are sold at the Smith.
- Fixed saves that could not be read at startup on some Windows languages.
- Fixed the game image that could break after minimizing and restoring the window.
- Info windows in the Guide now show the item's general information instead of your own progress.
- Fixed a locked boss showing a green fight button.
- Fixed the items of an opened chest or item package being written to the Activity Log a second time.
- Fixed offline earnings that could sometimes be collected twice.
Happy digging!