The conclusion to the Chapter 2 update
Chapter 2, Part 2 is finally here. This is the conclusion to the Chapter 2 update that started with Part 1, and it takes Laura through the rest of the prison until the very end of the chapter.
Gameplay improvements
- Melee blocking: you can now block with melee weapons by holding Right Click. Blocking mitigates most of the damage, but the weapon loses durability every time you take a hit.
- Aim down sights: press Right Click while holding a gun to aim down sights.
- Better gun accuracy: based on your feedback that enemies were hard to hit, the reticle spread was reduced. Shots now only get inaccurate when you fire while moving.
- Longer melee reach: the melee attack trace distance was increased from 140 to 180 units, so your hits connect more reliably.
- Invert movement: new options to invert the movement X and Y axes in the Options menu.
- Upgrade station: improved click detection. You no longer need to hover over an option first; a left click is enough to upgrade your weapon.
- The handgun is now equipped automatically at the start of the mirror boss fight.
Bug fixes
- Fixed the player being able to clip through walls while being grabbed.
- Added collision to the phone booth in the courtyard; the Eyecrab can no longer jump on top of it.
- Fixed the flashlight state carrying over from Chapter 1 to Chapter 2.
- Fixed a debug green icon showing up on unlocked keycard doors.
About splitting chapters
I know many of you had concerns about Chapter 2 being split into two updates, and I understand them. Waiting for the second half of a chapter isn't the best way to experience a story like this one.
So from now until launch, Chapter 3 will be developed as one big update. It will be version 1.0 of Comatose and it will wrap up the story.
Thank you for playing, for your patience and for all the feedback. If you find any bug, please post it in the Discussions tab!