Greetings, medievalists!
The newest patch (1.2.14) is now live on all platforms on the main branch and the demo. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
Bugs and fixes
Fixed several crash occurrences.
Fixed the issue where settlers would end up into some looping back and forth situations in certain moments.
Fixed the issue in which 2 “Grass” toggles were visible in the graphics options. Well, two Grass texts are still there, but we'll fix that too.
Fixed the issue that allowed you to mark for deconstruction buildings that are used in events.
Fixed the issue that sometimes reverted your language selection if your language was modded.
Fixed the issue that created differences when running a mod from Workshop, vs running it via Documents.
Fixed various minor text issues.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.